When playing is learning: video games in the classroom

被引:0
|
作者
Leffa, Vilson J. [1 ]
Bohn, Hilario I. [2 ]
Damasceno, Vanessa D. [3 ]
Marzari, Gabriela Q. [4 ]
机构
[1] Univ Catolica Pelotas, CNPq, Pelotas, RS, Brazil
[2] Univ Catolica Pelotas, Pelotas, RS, Brazil
[3] Univ Fed Pampa, Bage, RS, Brazil
[4] Ctr Univ Franciscano, Santa Maria, RS, Brazil
关键词
Videogames; Language learning; Digital literacy; Social practice;
D O I
暂无
中图分类号
H [语言、文字];
学科分类号
05 ;
摘要
This paper aims to demonstrate the thesis that a video game may be an important mediational instrument in language learning. For this purpose, three aspects of video games are highlighted: (1) a video game is a social practice characterized by intensive language use, (2) a video game brings the player into the game, involving immersion, (3) a video game, while requiring language competence to be played, also affords language learning. The conclusion is that a video game, seen as an object of leisure, can result in learning the language, giving the student three options: (1) learning the language to play, (2) playing to learn the language, or (3) doing both things at the same time.
引用
收藏
页码:209 / 230
页数:22
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