Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?

被引:25
|
作者
Arriaga, Patricia [1 ]
Esteves, Francisco [2 ]
Carneiro, Paula [1 ]
Monteiro, Maria Benedicta [2 ]
机构
[1] Univ Lusofona Humanidades & Tecnol, Fac Psicol, Lisboa & Ctr Estudos Psicol Cognit & Aprendizagem, P-1749024 Lisbon, Portugal
[2] ISCTE, Dept Psicol Social & Org, Lisbon, Portugal
关键词
violent electronic games; virtual reality system; aggression;
D O I
10.1002/ab.20272
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
This study was conducted to analyze the short-term effects of violent electronic games, played with or without a virtual reality (VR) device, on the instigation of aggressive behavior. Physiological arousal (heart rate (HR). printing of aggressive thoughts, and state hostility were also measured to test their possible mediation on the relationship between playing the violent game (VC) and aggression. The participants-148 undergraduate students-were randomly assigned to four treatment conditions: two groups played a violent computer game (Unreal Tournament), and the other two a non-violent game (Motocross Madness), half with a VR device and the remaining participants on the computer screen. In order to assess the game effects the following, instruments were used: a BIOPAC System MP100 to measure HR, an Emotional Stroop task to analyze the printing of aggressive and fear thoughts, a self-report State Hostility Scale to measure hostility, and a competitive reaction-time task to assess aggressive behavior. The main results indicated that the violent computer game had effects on state hostility and aggression. Although no significant mediation effect could be detected, regression analyses showed an indirect effect of state hostility between playing a VG and aggression.
引用
收藏
页码:521 / 538
页数:18
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