Who plays violent video games? An exploratory analysis of predictors of playing violent games

被引:15
|
作者
DeCamp, Whitney [1 ]
机构
[1] Western Michigan Univ, 1903 W Michigan Ave, Kalamazoo, MI 49008 USA
关键词
Violent video games; Violence; Family context; Gender; Violent media; PROSOCIAL BEHAVIOR; ANGRY CHILDREN; AGGRESSION; EXPOSURE; EMPATHY; BIRDS;
D O I
10.1016/j.paid.2017.06.027
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
For roughly two decades, academics, politicians, and the media have debated the relationship between playing violent video games and engaging in violent acts. Despite the extensive attention paid to this possible outcome, no such spotlight has been placed on what leads to youth playing violent video games, which would provide the necessary context for potential later effects. The present study uses five datasets that include over 19,000 American youth in fifth through twelfth grades to provide an exploratory, inductive investigation into the predictors of playing violent video games. The results identify several,themes of predictors of violent game play, including gender, family, health and nutrition, and various other social factors. These findings provide a foundation for future research to investigate and test these possible relationships. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:260 / 266
页数:7
相关论文
共 50 条