Creating Analog and Digital Games for Reference Training Overview and Examples

被引:0
|
作者
Kirk, Sam [1 ]
机构
[1] Univ Penn Lib, English & Theatre Arts, Philadelphia, PA 19104 USA
关键词
GAMIFICATION;
D O I
暂无
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
To provide effective service at the reference desk, proper training for those staffing the desk is essential. Those responsible for reference training know that developing trainings that are both effective and engaging can be a challenge. In this column, Sam Kirk discusses the benefits of gamification in trainings. She describes how the University of Pennsylvania Libraries have used low-cost strategies to gamify their reference training for library interns. She shares examples of different types of games that can be used to scaffold learning for interns, culminating in a final, comprehensive game.-Editor
引用
收藏
页码:215 / 218
页数:4
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