Educator's blueprint: A how-to guide for creating analog serious games for learning in medical education

被引:1
|
作者
Edwards, Sarah [1 ]
Swamy, Lakshman [2 ,3 ]
Cosimini, Michael [4 ]
Watsjold, Bjorn [5 ]
Chan, Teresa M. [6 ,7 ,8 ]
机构
[1] Univ Hosp Nottingham, Queens Med Ctr, Dept Emergency Med, Nottingham, England
[2] Harvard Med Sch, Boston, MA USA
[3] Cambridge Hlth Alliance, Dept Pulm & Crit Care, Cambridge, MA USA
[4] Oregon Hlth & Sci Univ, Dept Pediat, Portland, OR USA
[5] Univ Washington, Dept Emergency Med, Seattle, WA USA
[6] Toronto Metropolitan Univ, Sch Med, Toronto, ON M5B 2K3, Canada
[7] McMaster Univ, Fac Hlth Sci, Dept Med, Div Emergency Med,Div Educ & Innovat, Hamilton, ON, Canada
[8] McMaster Educ Res Innovat & Theory MERIT Program, Hamilton, ON, Canada
关键词
game-based learning; gamification; play; serious game; SOCIAL MEDIA; FRAMEWORK;
D O I
10.1002/aet2.10907
中图分类号
R4 [临床医学];
学科分类号
1002 ; 100602 ;
摘要
Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future-proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education.
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页数:11
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