Rendering models for immersive voice communications within distributed virtual environment

被引:0
|
作者
Que, Ying Peng [1 ]
Boustead, Paul [1 ]
Safaei, Farzad [1 ]
机构
[1] Univ Wollongong, Smart Internet CRC, Telecommun & Informat Technol Res Inst, Wollongong, NSW 2500, Australia
来源
TENCON 2005 - 2005 IEEE REGION 10 CONFERENCE, VOLS 1-5 | 2006年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper compares three possible rendering models for the provision of Immersive Voice Communications (IVCs) in Distributed Virtual Environments (DVEs) such as multiplayer online games. The common aim of these three rendering models is to create a personalised auditory scene for each listening avatar, consisting of a mix of the surrounding avatars voices, positioned according to their positions in the virtual world. The first two rendering models are based on amplitude panning localisation and HRTF-based binautral localisation respectively. The computation cost of the latter is deemed too large to meet the identified processing power constraints. A computation reuse scheme was introduced in the third rendering model which, as shown in our simulation results, reduces significantly the computational cost of providing IVC using HRTF-based binaural localisation.
引用
收藏
页码:653 / +
页数:2
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