Rendering models for immersive voice communications within distributed virtual environment

被引:0
|
作者
Que, Ying Peng [1 ]
Boustead, Paul [1 ]
Safaei, Farzad [1 ]
机构
[1] Univ Wollongong, Smart Internet CRC, Telecommun & Informat Technol Res Inst, Wollongong, NSW 2500, Australia
来源
TENCON 2005 - 2005 IEEE REGION 10 CONFERENCE, VOLS 1-5 | 2006年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper compares three possible rendering models for the provision of Immersive Voice Communications (IVCs) in Distributed Virtual Environments (DVEs) such as multiplayer online games. The common aim of these three rendering models is to create a personalised auditory scene for each listening avatar, consisting of a mix of the surrounding avatars voices, positioned according to their positions in the virtual world. The first two rendering models are based on amplitude panning localisation and HRTF-based binautral localisation respectively. The computation cost of the latter is deemed too large to meet the identified processing power constraints. A computation reuse scheme was introduced in the third rendering model which, as shown in our simulation results, reduces significantly the computational cost of providing IVC using HRTF-based binaural localisation.
引用
收藏
页码:653 / +
页数:2
相关论文
共 50 条
  • [31] DRIVE: An Example of Distributed Rendering in Virtual Environments
    Sigitov, Anton
    Roth, Thorsten
    Mannuss, Florian
    Hinkenjann, Andre
    2013 6TH WORKSHOP ON SOFTWARE ENGINEERING AND ARCHITECTURES FOR REALTIME INTERACTIVE SYSTEMS (SEARIS), 2013, : 33 - 40
  • [32] Adaptive security model for communications on distributed environment using cloud models
    Kou, Hongzhao
    Jisuanji Gongcheng/Computer Engineering, 2006, 32 (10): : 147 - 148
  • [33] Distributed sound rendering for interactive virtual environments
    Chan, KKP
    Lau, RWH
    2004 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXP (ICME), VOLS 1-3, 2004, : 1823 - 1826
  • [34] The reality of friendship within immersive virtual worlds
    Nicholas John Munn
    Ethics and Information Technology, 2012, 14 : 1 - 10
  • [35] Telling Stories within Immersive Virtual Environments
    Llobera, Joan
    Blom, Kristopher J.
    Slater, Mel
    LEONARDO, 2013, 46 (05) : 471 - 476
  • [36] The reality of friendship within immersive virtual worlds
    Munn, Nicholas John
    ETHICS AND INFORMATION TECHNOLOGY, 2012, 14 (01) : 1 - 10
  • [37] Immersive Display and Interactive Techniques for the Modeling and Rendering of Virtual Heritage Environments
    Lei Zhao
    Xu DuanQing
    2009 INTERNATIONAL CONFERENCE ON INFORMATION MANAGEMENT AND ENGINEERING, PROCEEDINGS, 2009, : 601 - 606
  • [38] Using a Rendering Engine to Support the Development of Immersive Virtual Reality Applications
    dos Santos, Selan Rodrigues
    de Oliveira, Jauvane Cavalvante
    Fraga, Luciane Machado
    Trenhago, Paulo Roberto
    Malfatti, Silvano Maneck
    2008 IEEE INTERNATIONAL CONFERENCE ON VIRTUAL ENVIRONMENTS, HUMAN-COMPUTER INTERFACES AND MEASUREMENT SYSTEMS, 2008, : 74 - +
  • [39] Virtual sickness in immersive virtual environment and its evaluation method
    Hamamoto, K. (hama@keyaki.cc.u-tokai.ac.jp), 1600, Institute of Electrical Engineers of Japan (133):
  • [40] INVESTIGATING THE EFFECT OF EMPLOYING IMMERSIVE VIRTUAL ENVIRONMENT ON ENHANCING SPATIAL PERCEPTION WITHIN DESIGN PROCESS
    Abu Alatta, Rawan
    Freewan, Ahmed
    ARCHNET-IJAR INTERNATIONAL JOURNAL OF ARCHITECTURAL RESEARCH, 2017, 11 (02) : 219 - 238