Realistic surface geometry reconstruction using a hand-held RGB-D camera

被引:11
|
作者
Lee, Kyoung-Rok [1 ]
Truong Nguyen [1 ]
机构
[1] Univ Calif San Diego, Dept Elect & Comp Engn, La Jolla, CA 92037 USA
基金
美国国家科学基金会;
关键词
3D reconstruction; Kinect; RGB-D images; SLAM; Volumetric representation; Real time; DEPTH; REGISTRATION; RESOLUTION;
D O I
10.1007/s00138-016-0747-9
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we have proposed a novel approach for the reconstruction of real object/scene with realistic surface geometry using a hand-held, low-cost, RGB-D camera. To achieve accurate reconstruction, the most important issues to consider are the quality of the geometry information provided and the global alignment method between frames. In our approach, new surface geometry refinement is used to recover finer scale surface geometry from depth data by utilizing high-quality RGB images. In addition, a weighted multi-scale iterative closest point method is exploited to align each scan to the global model accurately. We show the effectiveness of the proposed surface geometry refinement method by comparing it with other depth refinement methods. We also show both the qualitative and quantitative results of reconstructed models by comparing it with other reconstruction methods.
引用
收藏
页码:377 / 385
页数:9
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