Beyond the gameplay: understanding electronic games as artifacts

被引:0
|
作者
Carneiro, Eduardo Lorini [1 ]
Backes, Luciana [1 ]
机构
[1] Univ La Salle, Canoas, Brazil
来源
ANTARES-LETRAS E HUMANIDADES | 2020年 / 12卷 / 28期
关键词
Artifact; Cyberspace; Game studies; Electronic games;
D O I
10.18226/19844921.v12.n28.15
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Electronic games are part of social culture. In this article, we identified the characteristics of these games from an action research carried out in an educational context, verifying in them the attribution of the concept of artifact according to Rabardel (1995), reflecting on the following problem: What are the characteristics of electronic games that enhance the condition in them of artifacts? Thus, we conceptualize artifact and contextualize the characteristics of interactivity, playfulness, immersion and cognitive action in electronic games from three games used by Elementary School students. We conclude with the identification that such characteristics develop the player's cognitive action at different times and spaces in the narrative, configuring electronic games as artifacts.
引用
收藏
页码:293 / 312
页数:20
相关论文
共 50 条
  • [21] Which Gameplay Aspects Impact the Immersion in Virtual Reality Games?
    Kopel, Marek
    Rutkowska, Marta
    [J]. ADVANCES IN COMPUTATIONAL COLLECTIVE INTELLIGENCE (ICCCI 2021), 2021, 1463 : 159 - 171
  • [22] A Security-Focused Architecture for Gameplay Telemetry in Serious Games
    Bodenschatz, Stefan
    Mentler, Tilo
    Rezk-Salama, Christof
    [J]. GAMES AND LEARNING ALLIANCE, GALA 2023, 2024, 14475 : 408 - 413
  • [23] Analysis of Gameplay in MOBA Games under Different Network Conditions
    de Moura, Marcos Paulo
    Araujo, Francisca Luzia
    Callado, Arthur
    Juca, Paulyne
    [J]. 2019 18TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2019), 2019, : 72 - 80
  • [24] Between story and gameplay: Exploring ludonarrative dissonance in video games
    Hernandez-Perez, Juan F.
    Albaladejo-Ortega, Sergio
    Raja-Aparicio, Daniel
    [J]. COMUNICACION Y MEDIOS, 2024, (49): : 80 - 91
  • [25] Agency mechanics: gameplay design in survival horror video games
    Habel, Chad
    Kooyman, Ben
    [J]. DIGITAL CREATIVITY, 2014, 25 (01) : 1 - 14
  • [26] UNDERSTANDING AND AVOIDING ARTIFACTS
    WESTENSKOW, DR
    [J]. SEMINARS IN ANESTHESIA, 1991, 10 (01): : 15 - 21
  • [27] Marketing tourism via electronic games: understanding the motivation of tourist players
    Xu, Feifei
    Tian, Feng
    Buhalis, Dimitrios
    Weber, Jessika
    [J]. 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2013,
  • [28] Beyond the Number Games: Understanding the Farmer Producer Companies in India and the Way Forward
    Surendran-Padmaja, Subash
    Ojha, Jaya Kritika
    [J]. JOURNAL OF ASIAN AND AFRICAN STUDIES, 2023,
  • [29] Selling virtual currency in digital games: Implications for gameplay and social welfare
    Guo, Hong
    Hao, Lin
    Mukhopadhyay, Tridas
    Sun, Daewon
    [J]. Information Systems Research, 2019, 30 (02): : 430 - 446
  • [30] Selling Virtual Currency in Digital Games: Implications for Gameplay and Social Welfare
    Guo, Hong
    Hao, Lin
    Mukhopadhyay, Tridas
    Sun, Daewon
    [J]. INFORMATION SYSTEMS RESEARCH, 2019, 30 (02) : 430 - 446