Which Gameplay Aspects Impact the Immersion in Virtual Reality Games?

被引:1
|
作者
Kopel, Marek [1 ]
Rutkowska, Marta [1 ]
机构
[1] Wroclaw Univ Sci & Technol, Fac Comp Sci & Management, Wybrzeze Wyspianskiego 27, PL-50370 Wroclaw, Poland
关键词
Virtual reality; Non-VR; Traditional; Video game; Immersion;
D O I
10.1007/978-3-030-88113-9_13
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper a comparison of two implementations of the same game is presented: a VR (virtual reality) version and a traditional one, meaning with no VR hardware used. The implementations' design - made specially for this research - is the result of the analysis of many state-of-the VR games. The comparison's goal is to find the aspects of gameplay that impact user immersion in a video game. Each extracted aspect is covered by a question in a post experiment questionnaire and discussed before final conclusions are drawn.
引用
收藏
页码:159 / 171
页数:13
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