Impact of interpupillary distance mismatch on visual aftereffects of virtual reality gameplay

被引:1
|
作者
Livitcuka, Reicela [1 ]
Alksnis, Reinis [1 ]
Pladere, Tatjana [1 ]
机构
[1] Univ Latvia, Dept Optometry & Vis Sci, Fac Phys Math & Optometry, Riga, Latvia
关键词
accommodation; vergence; virtual reality; interpupillary distance;
D O I
10.1117/12.2666238
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
In stereoscopic extended reality headsets, the distance between optical systems composed of a pair of displays and lenses can be fixed or adjustable. A mismatch between interpupillary distance (IPD) and the distance between optical systems may cause user discomfort and distortions in spatial perception. Nevertheless, little is known about its potential effect on vergence and accommodation. In the study, we explored how visual parameters changed after using the virtual reality headset with a fixed distance between optical systems using routine eye examination tests. Sixty-two subjects (18-33 years of age) were divided into two groups based on the IPD mismatch: 0-5 mm (n = 29) and 6-10 mm (n = 33). Their visual parameters including near point of convergence, amplitude of accommodation, binocular accommodative facility, near horizontal phoria, and fusional reserves were assessed before and after playing 30 minutes of the virtual reality mini-golf game. The data showed considerable changes in the amplitude of accommodation and near point of convergence after the use of virtual reality. Moreover, the prevalence of adverse changes in accommodation and vergence was higher when IPD was mismatched by 6-10 mm compared with the smaller off-alignment. Overall, the findings suggest that the distance between the optical systems in the headsets should be adjustable and matched with the distance between the user's eyes to lower the demands on the visual system. Moreover, the contribution of IPD mismatch needs to be considered in the user studies investigating the impact of stereoscopic extended reality on the visual system.
引用
收藏
页数:4
相关论文
共 50 条
  • [1] THE IMPLICATIONS OF INTERPUPILLARY DISTANCE VARIABILITY FOR VIRTUAL REALITY
    Hibbard, Paul B.
    van Dam, Loes C. J.
    Scarfe, Peter
    [J]. 2020 INTERNATIONAL CONFERENCE ON 3D IMMERSION (IC3D), 2020,
  • [2] Estimation of Interpupillary Distance Based on Eye Movements in Virtual Reality Devices
    Kim, Jeong-Sik
    An, Byeong Hun
    Jeong, Won-Been
    Lee, Seung-Woo
    [J]. IEEE ACCESS, 2021, 9 : 155576 - 155583
  • [3] Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality
    Szpak, Ancret
    Michalski, Stefan Carlo
    Saredakis, Dimitrios
    Chen, Celia S.
    Loetscher, Tobias
    [J]. IEEE ACCESS, 2019, 7 : 130883 - 130892
  • [4] Which Gameplay Aspects Impact the Immersion in Virtual Reality Games?
    Kopel, Marek
    Rutkowska, Marta
    [J]. ADVANCES IN COMPUTATIONAL COLLECTIVE INTELLIGENCE (ICCCI 2021), 2021, 1463 : 159 - 171
  • [5] Impact of parallax and interpupillary distance on size judgment performances of virtual objects in stereoscopic displays
    Woldegiorgis, Bereket Haile
    Lin, Chiuhsiang Joe
    Liang, Wei-Zhe
    [J]. ERGONOMICS, 2019, 62 (01) : 76 - 87
  • [6] Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality
    Arefin, Mohammed Safayet
    Swan, J. Edward, II
    Hoffing, Russell A. Cohen
    Thurman, Steven M.
    [J]. 2022 ACM SYMPOSIUM ON EYE TRACKING RESEARCH AND APPLICATIONS, ETRA 2022, 2022,
  • [7] The effect of visual information on locomotion distance estimation in virtual reality
    Zhang, Huiting
    Zhang, Kan
    [J]. COGNITIVE PROCESSING, 2012, 13 : S54 - S54
  • [8] Does Virtual Reality Affect Visual Perception Of Egocentric Distance?
    Rousset, Thomas
    Bourdin, Christophe
    Goulon, Cedric
    Monnoyer, Jocelyn
    Vercher, Jean-Louis
    [J]. 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 277 - 278
  • [9] Exploring the Benefit and Sacrifice Factors of Virtual Reality Gameplay
    Lee, Chun-Chia
    Hsiao, Kuo-Lun
    Chen, Chia-Chen
    [J]. FRONTIERS IN PSYCHOLOGY, 2020, 11
  • [10] The impact of stressful situation on visual attention in virtual reality
    Goryushkina, Anna
    Kovalev, Artem
    [J]. PERCEPTION, 2021, 50 (1_SUPPL) : 70 - 70