Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

被引:10
|
作者
Wang, Jialin [1 ]
Shi, Rongkai [1 ]
Xiao, Zehui [1 ]
Qin, Xueying [2 ]
Liang, Hai-Ning [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Suzhou, Jiangsu, Peoples R China
[2] Shandong Univ, Qingdao, Shandong, Peoples R China
关键词
Virtual Reality; Render Resolution; Simulator Sickness; Gameplay Experience;
D O I
10.1145/3522610
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMD5). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user experience. For non-VR games, higher resolution is often thought to lead to a better experience, but it is unexplored in VR games. This research aims to investigate the resolution tradeoff in gameplay experience, performance, and simulator sickness (SS) for VR games, particularly first-person shooter (FPS) games. To this end, we designed an experiment to collect gameplay experience, SS, and player performance data with a popular VR FPS game, Half-Life: Alyx. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels. Moreover, the resolution from 1K to 4K has no significant difference in player performance. Our results can inform game developers and players in determining the type of HMD they want to use to balance the tradeoff between costs and benefits and achieve a more optimal experience.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
    Wang, Jialin
    Shi, Rongkai
    Xiaol, Zehui
    Qin, Xueying
    Liang, Hai-Ning
    [J]. 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 533 - 534
  • [2] Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality
    Wang, Jialin
    Shi, Rongkai
    Zheng, Wenxuan
    Xie, Weijie
    Kao, Dominic
    Liang, Hai-Ning
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (05) : 2478 - 2488
  • [3] Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
    Wang, Jialin
    Liang, Hai-Ning
    Monteiro, Diego Vilela
    Xu, Wenge
    Chen, Hao
    Chen, Qiwen
    [J]. ADJUNCT PROCEEDINGS OF THE 2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2020), 2020, : 247 - 248
  • [4] Real-Time Prediction of Simulator Sickness in Virtual Reality Games
    Wang, Jialin
    Liang, Hai-Ning
    Monteiro, Diego
    Xu, Wenge
    Xiao, Jimin
    [J]. IEEE TRANSACTIONS ON GAMES, 2023, 15 (02) : 252 - 261
  • [5] Effect of latency on simulator sickness in smartphone virtual reality
    Tosic, Ivana
    Hoffman, David
    Balram, Nikhil
    [J]. JOURNAL OF THE SOCIETY FOR INFORMATION DISPLAY, 2021, 29 (07) : 561 - 572
  • [6] Which Gameplay Aspects Impact the Immersion in Virtual Reality Games?
    Kopel, Marek
    Rutkowska, Marta
    [J]. ADVANCES IN COMPUTATIONAL COLLECTIVE INTELLIGENCE (ICCCI 2021), 2021, 1463 : 159 - 171
  • [7] Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
    Monteiro, Diego
    Chen, Hao
    Liang, Hai-Ning
    Tu, Huawei
    Dub, Henry
    Monteiro, Diego
    [J]. 2021 IEEE CONFERENCE ON GAMES (COG), 2021, : 639 - 646
  • [8] Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality
    Elwardy, Majed
    Zepernick, Hans-Jurgen
    Hu, Yan
    Chu, Thi My Chinh
    Sundstedt, Veronica
    [J]. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 477 - 484
  • [9] On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research
    Bimberg, Pauline
    Weissker, Tim
    Kulik, Alexander
    [J]. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 464 - 467
  • [10] Surgical experience correlates with performance on a virtual reality simulator for shoulder arthroscopy
    Gomoll, Andreas H.
    O'Toole, Robert V.
    Czarnecki, Joseph
    Warner, Jon J. P.
    [J]. AMERICAN JOURNAL OF SPORTS MEDICINE, 2007, 35 (06): : 883 - 888