共 50 条
- [41] The Students' Perceptions of Digital Game-Based Learning PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 56 - 62
- [42] Debating Matters in Digital Game-Based Learning PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2012, : 471 - 477
- [43] Digital game-based learning: An agent approach UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, 2007, : 588 - +
- [44] Randomness Impact in Digital Game-Based Learning PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2015, : 806 - 811
- [49] Studying the Effectiveness of Game-Based Solutions in a Wellbeing App EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 691 - 694
- [50] A review of the effectiveness of game-based training for dismounted soldiers JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, 2014, 11 (04): : 319 - 328