Twelve tips for maximizing the effectiveness of game-based learning

被引:27
|
作者
Pitt, Michael B. [1 ]
Borman-Shoap, Emily C. [1 ]
Eppich, Walter J. [2 ,3 ]
机构
[1] Univ Minnesota, Mason Childrens Hosp, Minneapolis, MN 55454 USA
[2] Ann & Robert H Lurie Childrens Hosp Chicago, Chicago, IL USA
[3] Northwestern Univ, Feinberg Sch Med, Evanston, IL 60208 USA
关键词
EDUCATIONAL GAMES; PHYSICIAN; WANTS;
D O I
10.3109/0142159X.2015.1020289
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning (GBL) in medical education is emerging as a valid alternative to traditional teaching methods. Well-designed GBL sessions use non-threatening competition to capitalize on heightened learner arousal, allowing for high-level engagement and dynamic group discussion. While many templates for specific educational games have been published, little has been written on strategies for educators to create their own or how to use them with maximal effectiveness. These 12 tips provide specific recommendations for the successful design and implementation of GBL sessions in medical education based on a review of the literature and insight from experienced designers.
引用
收藏
页码:1013 / 1017
页数:5
相关论文
共 50 条
  • [1] Game On: Exploring the Effectiveness of Game-based Learning
    Hartt, Maxwell
    Hosseini, Hadi
    Mostafapour, Mehrnaz
    [J]. PLANNING PRACTICE AND RESEARCH, 2020, 35 (05): : 589 - 604
  • [2] Effectiveness of game-based learning in university teaching
    Adams, J.
    Claus, M.
    Rose, D. M.
    Schoene, K.
    [J]. GESUNDHEITSWESEN, 2015, 77
  • [3] Effectiveness of Game-Based Learning: Influence of Cognitive Style
    Milovanovic, Milos
    Minovic, Miroslav
    Kovacevic, Ivana
    Minovic, Jelena
    Starcevic, Dusan
    [J]. BEST PRACTICES FOR THE KNOWLEDGE SOCIETY: KNOWLEDGE, LEARNING, DEVELOPMENT AND TECHNOLOGY FOR ALL, 2009, 49 : 87 - +
  • [4] Investigating the educational effectiveness of Game-based learning for IT education
    Ariffin, Mazeyanti M.
    Ahmad, Wan Fatimah Wan
    Sulaiman, Suziah
    [J]. 2016 3RD INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION SCIENCES (ICCOINS), 2016, : 570 - 573
  • [5] Evaluating Game-Based Learning Effectiveness in Higher Education
    Ariffin, Mazeyanti Mohd
    Oxley, Alan
    Sulaiman, Suziah
    [J]. TAYLOR'S 6TH TEACHING AND LEARNING CONFERENCE 2013: TRANSFORMATIVE HIGHER EDUCATION TEACHING AND LEARNING IN PRACTICE (TTLC2013), 2014, 123 : 20 - 27
  • [6] Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning
    Tsai, Fu-Hsing
    Yu, Kuang-Chao
    Hsiao, Hsien-Sheng
    [J]. EDUCATIONAL TECHNOLOGY & SOCIETY, 2012, 15 (03): : 240 - 250
  • [7] The Effectiveness of Game-Based Learning on Students' Mnemonic Techniques and Perceptions
    Shen, Chun-Yi
    Chen, Ming-Puu
    Chen, Nian-Shing
    Chuang, Tsung-Yen
    Huang, Ya-Ching
    [J]. PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 553 - 561
  • [8] Exploring the Effectiveness of a Flipped Class using Game-based Learning
    Klein, Barbie
    [J]. FASEB JOURNAL, 2017, 31
  • [9] Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review
    All, Anissa
    Castellar, Elena Patricia Nunez
    Van Looy, Jan
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2014, 1 (02): : 3 - 20
  • [10] Assessing the effectiveness of digital game-based learning: Best practices
    All, Anissa
    Castellar, Elena Patricia Nunez
    Van Looy, Jan
    [J]. COMPUTERS & EDUCATION, 2016, 92-93 : 90 - 103