Building Dense Reflectance Maps of Indoor Environments using an RGB-D Camera

被引:0
|
作者
Krawez, Michael [1 ]
Caselitz, Tim [1 ]
Buescher, Daniel [1 ]
Van Loock, Mark [2 ]
Burgard, Wolfram [1 ]
机构
[1] Univ Freiburg, Autonomous Intelligent Syst, Freiburg, Germany
[2] Toyota Motor Europe, R&D Adv Technol, Brussels, Belgium
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The ability to build models of the environment is an essential prerequisite for many robotic applications. In recent years, mapping of dense surface geometry using RGB-D cameras has seen extensive progress. Many approaches build colored models, typically directly using the intensity values provided by the camera. Unfortunately, these intensities are inherently affected by illumination. Therefore, the resulting maps only represent the environment for one specific lighting condition. To overcome this limitation, we propose to build reflectance maps that are invariant against changes in lighting. Our approach estimates the diffuse reflectance of a surface by recovering its radiosity and the corresponding irradiance. As imperfections in this process can significantly degrade the reflectance estimate, we remove outliers in the high dynamic range radiosity estimation and propose a method to refine the reflectance estimate. Our system implements the whole pipeline for offline reconstruction of dense reflectance maps including the segmentation of light emitters in the scene. We demonstrate the applicability of our approach in real-world experiments under varying lighting conditions.
引用
收藏
页码:3210 / 3217
页数:8
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