Serious Games for Learning: A Quantitative Review of Literature

被引:1
|
作者
Ibarra, Manuel J. [1 ]
Ibanez, Vladimiro [2 ]
Silveira, Ismar Frango [3 ]
Collazos, Cesar A. [4 ]
Wallner, Gunter [5 ]
Rauterberg, Matthias [5 ]
机构
[1] Micaela Bastidas Natl Univ Apurimac, Abancay, Peru
[2] Natl Univ Altiplano Puno, Puno, Peru
[3] Univ Prebiteriana Mackenzie, Sao Paulo, Brazil
[4] Univ Cauca, Popayan, Colombia
[5] Eindhoven Univ Technol, Eindhoven, Netherlands
来源
SERIOUS GAMES, JCSG 2020 | 2020年 / 12434卷
关键词
Serious games; Game-Based learning; Digital games; Learning; Educational games;
D O I
10.1007/978-3-030-61814-8_13
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
There exists a considerable amount of digital games that are described and published in the scientific literature. Among them, there are those considered as "serious games", whose foremost goal differs from pure entertainment, being conceivedmainly for training, capacity building, and education among other ends. Serious digital games for learning represent an important part of this whole set, and it is relevant to observe the actual state-of-the-art about the research in this field. In this sense, this paper presents a quantitative literature review on previous papers published in peer-reviewed conference proceedings or journals related to digital games for learning.
引用
收藏
页码:164 / 174
页数:11
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