Predicting Learning Performance in Serious Games

被引:2
|
作者
Kickmeier-Rus, Michael D. [1 ]
机构
[1] Univ Teacher Educ, Inst Educ Assessment, St Gallen, Switzerland
来源
SERIOUS GAMES, JCSG 2018 | 2018年 / 11243卷
关键词
In-game assessment; Performance prediction; Learning analytics; Competence-based Knowledge Space Theory; ONLINE;
D O I
10.1007/978-3-030-02762-9_14
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The prediction of learning performance is an important task in the context of smart tutoring systems. A growing community from the field of Learning Analytics and Educational Data Mining investigates the methods and technologies to make predictions about the competencies and skills, learners may reach within a specific course or program. Such performance predictions may also enrich the capabilities and the effectiveness of serious games. In game-based assessment, predictions add a novel dimension for the personalization and adaption in games for which these functions may provide a valuable data basis. The Learning Performance Vector (LPV) allows utilizing information about the learning domain (i.e., the competencies and the structure of competencies) and log file information from games to make performance predictions. In a simulative study based on existing datasets, we explored the characteristics of the approach and compared it to a linear regression model. The results indicate that the LPV is a promising method, specifically in data rich game-based scenarios with limited external information.
引用
收藏
页码:133 / 144
页数:12
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