"A Game that Makes You Question ..." Exploring the Role of Reflection for the Player Experience

被引:44
|
作者
Mekler, Elisa D. [1 ]
Iacovides, Ioanna [2 ]
Bopp, Julia Ayumi [1 ]
机构
[1] Univ Basel, Fac Psychol, Basel, Switzerland
[2] Univ York, Dept Comp Sci, York, N Yorkshire, England
来源
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY 2018) | 2018年
关键词
Reflection; games; reflective game design; player experience;
D O I
10.1145/3242671.3242691
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Reflection is a core design outcome for HCI, and recent work has suggested that games are well suited for prompting and supporting reflection on a variety of matters. However, research about what sorts of reflection, if any, players experience, or what benefits they might derive from it, is scarce. We report on an interview study that explored when instances of reflection occurred, at what level players reflected on their gaming experience, as well as their reactions. Our findings revealed that many players considered reflection to be a worthwhile activity in itself, highlighting its significance for the player experience beyond moment-to-moment gameplay. However, while players engaged in reflective description and dialogic reflection, we observed little to no instances of higher-level transformative and critical reflection. We conclude with a discussion of the value and challenges inherent to evaluating reflection on games.
引用
收藏
页码:315 / 327
页数:13
相关论文
共 50 条
  • [21] The meaning of the experience of being an online video game player
    Arbeau, Kelly
    Thorpe, Cassandra
    Stinson, Matthew
    Budlong, Benjamin
    Wolff, Jocelyn
    COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2020, 2
  • [22] Capturing Player Experience with Post-Game Commentaries
    Gow, Jeremy
    Cairns, Paul
    Colton, Simon
    Miller, Paul
    Baumgarten, Robin
    3RD ANNUAL INTERNATIONAL CONFERENCE ON COMPUTER GAMES, MULTIMEDIA & ALLIED TECHNOLOGIES (CGAT 2010), 2010, : 43 - 50
  • [23] Effects of VR Gaming and Game Genre on Player Experience
    Carroll, Michael
    Osborne, Ethan
    Yildirim, Caglar
    2019 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2019,
  • [24] Playability: How to Identify the Player Experience in a Video Game
    Gonzalez Sanchez, J. L.
    Padilla Zea, N.
    Gutierrez, F. L.
    HUMAN-COMPUTER INTERACTION - INTERACT 2009, PT I, 2009, 5726 : 356 - 359
  • [25] Construction of online game addiction based on player experience
    Qin, H.
    Rau, P. P.
    Zhong, H. Q.
    2007 IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND ENGINEERING MANAGEMENT, VOLS 1-4, 2007, : 432 - 436
  • [26] Exploring the Impact of Player Personality on Cooperative Game Reward Sharing
    Rosa, Francisco
    Gomes, Samuel
    Martinho, Carlos
    2024 IEEE CONFERENCE ON GAMES, COG 2024, 2024,
  • [27] 'What is my Call of Duty?': Exploring the importance of player experience in a first-person shooter video game
    Krcmar, Marina
    Mcgloin, Rory
    Li, Shu Scott
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2018, 10 (02): : 167 - 187
  • [28] Exploring Conversations with AI NPCs: The Impact of Token Latency on QoE and Player Experience in a Text-Based Game
    Roso, Nikolina
    Vlahovic, Sara
    Markus, Nenad
    Suznjevic, Mirko
    2024 16TH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE, QOMEX 2024, 2024, : 258 - 261
  • [29] Exploring the Role of Non-Player Characters and Gender in Player Identification
    Rogers, Katja
    Aufheimer, Maria
    Weber, Michael
    Nacke, Lennart E.
    PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018), 2018, : 271 - 283
  • [30] Can You Hear the Player Experience? A Pipeline for Automated Sentiment Analysis of Player Speech
    Sykownik, Philipp
    Born, Felix
    Masuch, Maic
    2019 IEEE CONFERENCE ON GAMES (COG), 2019,