'What is my Call of Duty?': Exploring the importance of player experience in a first-person shooter video game

被引:2
|
作者
Krcmar, Marina [1 ]
Mcgloin, Rory [2 ]
Li, Shu Scott [3 ]
机构
[1] Wake Forest Univ, Winston Salem, NC 27109 USA
[2] Univ Connecticut, Dept Commun, Storrs, CT USA
[3] Penn State Univ, Commun Arts & Sci, University Pk, PA 16802 USA
来源
JOURNAL OF GAMING AND VIRTUAL WORLDS | 2018年 / 10卷 / 02期
关键词
video gaming experience; Call of Duty; anthropomorphism; guilt; dual processing; realism; player experience; game violence;
D O I
10.1386/jgvw.10.2.167_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The purpose of this study was to examine the relationship between previous game-play experience and game responses and perceptions, such as guilt and stress, as well as in-game behaviour. Based on a dual-processing approach, we expected more experienced players to process games using a more effortful, system 2 type processing; whereas, less experienced players would process the game using the more automatic system 1 type processing. Further, we expected these differences in processing to be related to differences in guilt, stress and in-game outcomes. Consistent with these predictions we found that more experienced game players perceived game characters as less anthropomorphic and experienced less stress from shooting at in-game characters. In addition, perceiving game characters as more anthropomorphic was related to increased feelings of guilt after gameplay as well as an increase in stress resulting from shooting at in-game characters. Stress was negatively related to lower overall bullet counts and increased feelings of guilt. Results are discussed in terms of a dual-processing approach to video gameplay.
引用
收藏
页码:167 / 187
页数:21
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