Contextual structure as an approach to the study of virtual reality learning environment

被引:8
|
作者
Mukasheva, Manargul [1 ,2 ]
Kornilov, Iurii [3 ]
Beisembayev, Gani [2 ]
Soroko, Nataliia [4 ]
Sarsimbayeva, Saule [5 ]
Omirzakova, Aisara [1 ]
机构
[1] Natl Acad Educ, Res Lab Digital Learning, Astana, Kazakhstan
[2] LN Gumilyov Eurasian Natl Univ, Dept Informat Technol, Astana, Kazakhstan
[3] K Zhubanov Aktobe Reg Univ, Dept Comp Sci & Informat Technol, Aktobe, Kazakhstan
[4] Natl Acad Educ Sci Ukraine, Inst Informat Technol & Learning Tools, Dept Technol Open Learning Environm, Kiev, Ukraine
[5] North Eastern Fed Univ named MK Ammosov, Dept Informat & Comp Engn, Yakutsk, Russia
来源
COGENT EDUCATION | 2023年 / 10卷 / 01期
关键词
virtual reality (VR); virtual reality learning environment (VRLE); contextual structure; health-preservation context; school; student-centered learning; STUDENTS; HEALTH; GAMES;
D O I
10.1080/2331186X.2023.2165788
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study aims to offer a contextual framework for a virtual reality learning environment (VRLE) that would assist in interpreting students' and teachers' expectations on how to use VR in the learning process. Due to the current lack of unified recommendations and principles, as well as framework methods, the structure of VRLE, consisting of 4, pedagogical, technological, social and health-preservation contexts may be one approach to the study of VR in education. The study involved 53 school students aged 10-16 years and 49 teachers of various subjects at schools. The participants' opinions were assessed after the immersion into the VR. The results showed that 79,2 % of learners agreed to learn in school using VR, and 77,5 % of teachers expect to use it in the next five years. A quarter of the learners believe that VR promotes independent and comfortable learning outside the classroom. However, half of the participants are concerned about the possible undesirable health effects of VR. The prospects for further research lie in defining the criteria and designing VR models for each context including technological, pedagogical, social, and health-preservation contexts.
引用
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页数:22
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