Game-Based Learning experiences in primary mathematics education

被引:0
|
作者
Debrenti, Edith [1 ]
机构
[1] Partium Christian Univ, Fac Econ & Social Sci, Dept Econ, Oradea, Romania
关键词
game-based learning; digital game-based learning; digital games; non-digital games; STEM; manipulatives; concrete; virtual; METAANALYSIS; ACHIEVEMENT; MOTIVATION;
D O I
10.3389/feduc.2024.1331312
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning. Effective manipulatives and games play a crucial role in promoting mathematical understanding. They support students in building, reinforcing and connecting varied representations of mathematical concepts. High-quality games are particularly valuable for learners as they provide them with control and adaptability. These games have properties that are adapted to cognitive and mathematical structures, facilitating the development of connections between different pieces and forms of knowledge. Digital games can help to achieve the same effects. In this paper, we conduct a quasi-experiment using games developed for this purpose. Our aim is to investigate whether non-digital games vs. digital games yield different results. Our results indicate that while students enjoyed themselves and found the task-solving enjoyable during both types of game-based learning, the use of non-digital games vs. digital games can sometimes lead to different outcomes.
引用
收藏
页数:8
相关论文
共 50 条
  • [21] Constructing Seamless Learning Through Game-Based Learning Experiences
    Stefan, Ioana A.
    Gheorghe, Ancuta Florentina
    Stefan, Antoniu
    Piki, Andriani
    Tsalapata, Hariklia
    Heidmann, Olivier
    [J]. INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2022, 14 (04)
  • [22] APPLICATION OF GAMIFICATION AND GAME-BASED LEARNING IN EDUCATION
    Herout, L.
    [J]. EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 1048 - 1053
  • [23] Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
    Barzilai, Sarit
    Blau, Ina
    [J]. COMPUTERS & EDUCATION, 2014, 70 : 65 - 79
  • [24] Game-Based Learning for Green Building Education
    Juan, Yi-Kai
    Chao, Tseng-Wei
    [J]. SUSTAINABILITY, 2015, 7 (05) : 5592 - 5608
  • [25] Game-Based Learning in Health Sciences Education
    Charlier, Nathalie
    Luts, Evelien
    Van der Stock, Lien
    [J]. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 97 - 104
  • [26] A systematic literature review of teacher scaffolding in game-based learning in primary education
    Sun, Liping
    Kangas, Marjaana
    Ruokamo, Heli
    Siklander, Signe
    [J]. EDUCATIONAL RESEARCH REVIEW, 2023, 40
  • [27] Game-based learning approach in computer science in primary education: A systematic review
    Videnovik, Maja
    Madevska Bogdanova, Ana
    Trajkovik, Vladimir
    [J]. Entertainment Computing, 2024, 48
  • [28] Game-based learning approach in computer science in primary education: A systematic review
    Videnovik, Maja
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    [J]. ENTERTAINMENT COMPUTING, 2024, 48
  • [29] Failures in Game-Based Learning Experiences Sometimes Win
    Fogel, Adriana
    De Sousa, Daniela
    Padrao, Patricia
    Azevedo, Jose
    [J]. PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 203 - 212
  • [30] Story Patterns for the Design of Game-Based Learning Experiences
    Maciuszek, Dennis
    Martens, Alke
    [J]. PROCEEDINGS OF THE 3RD EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2009, : 248 - 255