Exploring Game Features and Reframing: the Construction of a Relationship Model

被引:0
|
作者
Gao, Lanlan [1 ,5 ]
Ward, Rupert [2 ]
Fabricatore, Carlo [4 ]
Ahmed, Ejaz [3 ]
Lopez, Maria Ximena [2 ]
机构
[1] Maynooth Univ, Maynooth Univ Lib, Maynooth, Ireland
[2] Univ Huddersfield, Huddersfield, England
[3] Univ Huddersfield, Sch Comp & Engn, Huddersfield, England
[4] Europa Hsch EurAKA, Tannenbodenalp, Switzerland
[5] Natl Univ Ireland Maynooth, Comp Sci Bldg,Room 104, Maynooth W23X021, Co Kildare, Ireland
关键词
role-playing games; social learning; game feature model; reframing; PERFORMANCE; STUDENTS; SKILLS;
D O I
10.1177/10468781241255173
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Background Social learning generates reframing when individual and collective values are reflected. This reframing enables community members to move from personal to collective views and actions, resulting in valuable outcomes that improve the community's functioning. This research aims to enhance the development of reframing with the help of role-playing games (RPG), given that digital games are considered particular communities.Method A relationship model was constructed to identify which game features generate reframing and how much they promote reframing. The model's validity was tested using experts' feedback and a game experience test (GET). The factor analysis results interpret that the features tested impact reframing.Results The study proposes that RPGs can promote reframing and identifies reframing associated with particular game features (such as game stories).Conclusion Students, game designers, related teachers and researchers can benefit from using the model to encourage reflection using games or require a model to bridge game features with social learning.
引用
收藏
页码:886 / 924
页数:39
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