Teaching and Learning Chemistry via Augmented and Immersive Virtual Reality

被引:0
|
作者
Jiménez Z.A. [1 ]
机构
[1] Notre Dame of Maryland University, 4701 North Charles Street, Baltimore, 21210, MD
来源
ACS Symposium Series | 2019年 / 1318卷
关键词
Interactive computer graphics - E-learning - Teaching - Engineering education - Three dimensional computer graphics - Augmented reality - Helmet mounted displays - Molecules - Chemical bonds - Haptic interfaces - Virtual reality;
D O I
10.1021/bk-2019-1318.ch003
中图分类号
学科分类号
摘要
This text aims to give an overview of the uses of augmented and immersive virtual-reality (IVR) technologies in the art of teaching chemistry at the high school and college levels, to convey the idea that the future of education requires the use of these technologies to engage students in areas like chemistry, and to express the idea that the future of education may be online education, where the student will learn more independently. The majority of augmented-reality projects explored in this text use markers to generate the virtual information (e.g., three-dimensional [3D] molecule representations and solutions) that is superimposed on the real world. The IVR projects addressed here combine different technologies like 3D user interfaces, haptic technology, head-mounted displays, and immersive projection technology displays to observe the virtual world. The most common chemistry topics considered in these experiences are molecular 3D structures, chemical bonding, and intermolecular interactions of simple and complex molecules. These technologies have had a positive effect on student's learning and engagement because of the immersiveness and 3D visualization of structures. © 2019 American Chemical Society.
引用
收藏
页码:31 / 52
页数:21
相关论文
共 50 条
  • [1] Augmented Reality Labs: Immersive Learning in Chemistry
    Ioan, Hogea Razvan
    Olin, Tracy
    Karaman, Bayazit
    Demirel, Doga
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES, PT III, LCT 2024, 2024, 14724 : 155 - 172
  • [2] Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
    Lampropoulos, Georgios
    Fernandez-Arias, Pablo
    Anton-Sancho, Alvaro
    Vergara, Diego
    [J]. ELECTRONICS, 2024, 13 (15)
  • [3] Virtual and Augmented Reality in Science Teaching and Learning
    Tsichouridis, Charilaos
    Batsila, Marianthi
    Vavougios, Dennis
    Ioannidis, George
    [J]. IMPACT OF THE 4TH INDUSTRIAL REVOLUTION ON ENGINEERING EDUCATION, ICL2019, VOL 1, 2020, 1134 : 193 - 205
  • [4] AUGMENTED REALITY: APPS FOR TEACHING AND LEARNING CHEMISTRY
    Grunewald Nichele, A.
    Zielinski do Canto, L.
    Nunes da Silva, F.
    [J]. 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 7650 - 7655
  • [5] Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design
    Yang, Biqin
    [J]. International Journal of Emerging Technologies in Learning, 2023, 18 (20): : 23 - 36
  • [7] Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
    Dunleavy, Matt
    Dede, Chris
    Mitchell, Rebecca
    [J]. JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2009, 18 (01) : 7 - 22
  • [8] Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
    Matt Dunleavy
    Chris Dede
    Rebecca Mitchell
    [J]. Journal of Science Education and Technology, 2009, 18 : 7 - 22
  • [9] Immersive reading in virtual and augmented reality environment
    Rau, Pei-Luen Patrick
    Zheng, Jian
    Guo, Zhi
    [J]. INFORMATION AND LEARNING SCIENCES, 2021, 122 (7-8) : 464 - 479
  • [10] Electrical stimulation for immersive virtual and augmented reality
    Lopes, Pedro
    [J]. FRONTIERS IN VIRTUAL REALITY, 2022, 3