Gamification - the Way of Motivation or Way of Control over the Labor Process?

被引:0
|
作者
Tcyplakova, Elena [1 ]
机构
[1] LoyaltyPlant Russia, 15 Chkalovsky Pr, St Petersburg 197110, Russia
关键词
gamification; work and motivation; labor process; control over workers; electronic surveillance; electronic monitoring;
D O I
暂无
中图分类号
C91 [社会学];
学科分类号
030301 ; 1204 ;
摘要
The paper presents results of sociological research that analyzed the new way of controlling the labor process - gamification. This study was based on a concept of post-Fordism and neo-Fordism and focused on examining a combination of the game elements for motivation and electronic surveillance. According to industrial sociology traditions, special attention was paid to strengthening control over workers and social and labor conflicts. This research was based on data from 16 semi-structured interviews with the managers and employees of a Russian company that produces alcoholic beverages. Data analysis was made using the principles of grounded theory. As a result, one positive of introducing gamification was the successful combination of the virtual system and the workers' desire to win, which promoted the employees' increased involvement in the labor process. In general, introducing gamification didn't lead to open conflicts between the managers and workers; however, changes in the organization of the labor process and technical difficulties instigated passive ways of resisting new working conditions. Deterioration of the social climate was collective because the aggravated competition between workers also led to negative consequences. As a result, it was revealed that although gamification is positioned as a motivator, in reality, it is primarily a way to exert total control over the labor process, which is organized by automatic operations and electronic monitoring. A distinctive feature of this method is the use of gaming elements to vary routine activities and disguise negative aspects in the whole mechanism.
引用
收藏
页码:82 / 109
页数:28
相关论文
共 50 条
  • [31] LABOR HISTORY AND THE WAY AMERICA WORKS
    NELLIS, EG
    CANADIAN REVIEW OF AMERICAN STUDIES, 1988, 19 (02) : 195 - 210
  • [32] Gamification in Physics Education: Play Your Way to Better Learning
    Richter, Katharina
    Kickmeier-Rust, Michael
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2025, 12 (01): : 59 - 81
  • [33] Truth or Dare the Geriatrician Way: Utilizing gamification to enhance learning
    Ahmed, S.
    Jabur, A.
    Powers, B.
    JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2020, 70 : S138 - S138
  • [34] IS GAMIFICATION A WAY TO EDUCATE USERS IN THE FIELD OF E-BANKING?
    Borys, Magdalena
    Laskowski, Maciej
    ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 5019 - 5028
  • [36] Gamification: Ushering the Way to Workplace Happiness Via Discretionary Effort
    Roy, Rituparna
    Das, Anirban Kumar
    Konwar, Juthika
    PACIFIC BUSINESS REVIEW INTERNATIONAL, 2021, 13 (10): : 123 - 128
  • [37] Geotope motivation and selection: A way of objectifying the subjective
    Gonggrijp, GP
    ENGINEERING GEOLOGY AND THE ENVIRONMENT, VOLS 1-3, 1997, : 2949 - 2954
  • [38] ANOTHER WAY TO INCREASE STUDENTS' MOTIVATION TO LEARN
    Vasileva, Biserka
    STRATEGIES FOR POLICY IN SCIENCE AND EDUCATION-STRATEGII NA OBRAZOVATELNATA I NAUCHNATA POLITIKA, 2016, 24 (01): : 18 - 36
  • [39] UNCONSCIOUS LEARNING AS A WAY FOR LEARNING OF STUDYING MOTIVATION
    Krastev, Aleksandar
    PEDAGOGIKA-PEDAGOGY, 2018, 90 (05): : 640 - 643
  • [40] Study on the Effective Way of Motivation of Knowledge Workers
    Leang, Viliyan
    Hu, Aiyuan
    PROCEEDINGS OF THE 2012 INTERNATIONAL CONFERENCE ON MANAGEMENT INNOVATION AND PUBLIC POLICY (ICMIPP 2012), VOLS 1-6, 2012, : 2140 - 2142