IS GAMIFICATION A WAY TO EDUCATE USERS IN THE FIELD OF E-BANKING?

被引:0
|
作者
Borys, Magdalena [1 ]
Laskowski, Maciej [1 ]
机构
[1] Lublin Univ Technol, Inst Comp Sci, Lublin, Poland
关键词
gamification; e-banking; computer games; interactivity;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The main goal of this paper is to determine how gamification affects user's behaviour while working with e-banking computer system. In order to do so, a survey was conducted on a group of 121 e-bank clients which were surveyed about the gamified elements they came across while working with their e-bank account. The privacy aspects of applying gamification into e-banking were also researched and analysed. The pros and cons of the researched gamification based on survey results were also analysed and discussed.
引用
收藏
页码:5019 / 5028
页数:10
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