Truth or Dare the Geriatrician Way: Utilizing gamification to enhance learning

被引:0
|
作者
Ahmed, S. [1 ]
Jabur, A. [1 ]
Powers, B. [1 ,2 ]
机构
[1] Univ Texas Hlth Sci Ctr San Antonio, Geriatr Gerontol & Palliat Med, San Antonio, TX 78229 USA
[2] South Texas Vet Hlth Care Syst GRECC, San Antonio, TX USA
关键词
D O I
暂无
中图分类号
R592 [老年病学]; C [社会科学总论];
学科分类号
03 ; 0303 ; 100203 ;
摘要
B126
引用
收藏
页码:S138 / S138
页数:1
相关论文
共 50 条
  • [2] Gamification of design thinking: a way to enhance effectiveness of learning
    Bhatt, Apoory Naresh
    Chakrabarti, Amaresh
    AI EDAM-ARTIFICIAL INTELLIGENCE FOR ENGINEERING DESIGN ANALYSIS AND MANUFACTURING, 2022, 36
  • [3] How Can Utilizing Social Media and Gamification Enhance Learning Outcomes
    Lovsletten, Per Anders
    Kionig, Linda
    Vold, Tone
    Fylking, Cecilia Black
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON SOCIAL MEDIA (ECSM 2018), 2018, : 142 - 146
  • [4] UTILIZING AN SDL APPROACH IN DESIGNING A GAMIFICATION-BASED MOOC TO ENHANCE AUTONOMOUS LEARNING
    Slamet, Joko
    Basthomi, Yazid
    Ivone, Francisca Maria
    Eliyanah, Evi
    JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2024, 23
  • [5] A Model for Utilizing the Potential of Gamification in Learning
    Nazififard, Sara
    Jafari, Seyed Mohammadbagher
    Matin, Hasan Zarei
    Yazdani, Hamidreza
    2019 IEEE 5TH CONFERENCE ON KNOWLEDGE BASED ENGINEERING AND INNOVATION (KBEI 2019), 2019, : 874 - 878
  • [6] Gamification to enhance online learning and engagement
    Zheng, Meixun
    Ferreira, Leticia
    JOURNAL OF DENTAL EDUCATION, 2021, 85 : 1142 - 1144
  • [7] Proposal of Learning Support SNS Utilizing Gamification
    Usami, Syun
    Otake, Kohei
    Namatame, Takashi
    SOCIAL COMPUTING AND SOCIAL MEDIA: TECHNOLOGIES AND ANALYTICS, SCSM 2018, PT II, 2018, 10914 : 114 - 125
  • [8] Using Gamification to Enhance Second Language Learning
    Figueroa Flores, Jorge Francisco
    DIGITAL EDUCATION REVIEW, 2015, (27): : 40 - 61
  • [9] AN ANALYSIS OF GAMIFICATION ELEMENTS IN ONLINE LEARNING TO ENHANCE LEARNING ENGAGEMENT
    Mohamad, Siti Nurul Mahfuzah
    Salam, Sazilah
    Bakar, Norasiken
    PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON COMPUTING AND INFORMATICS: EMBRACING ECO-FRIENDLY COMPUTING, 2017, : 452 - 460
  • [10] Gamification to Enhance Learning Using Gagne's Learning Model
    Sreelakshmi, R.
    McLain, M. L.
    Rajeshwaran, Abhishek
    Rao, Bhavani
    Jayakrishnan, R.
    Bijlani, Kamal
    2015 6TH INTERNATIONAL CONFERENCE ON COMPUTING, COMMUNICATION AND NETWORKING TECHNOLOGIES (ICCCNT), 2015, : 396 - 401