Exergaming for Physical Activity in Online Physical Education

被引:13
|
作者
Kooiman, Brian J. [1 ]
Sheehan, Dwayne P. [2 ]
Wesolek, Michael [3 ]
Reategui, Eliseo [4 ]
机构
[1] Lake Elsinore Unified Sch Dist, Riverside Cty, CA USA
[2] Mt Royal Univ, Calgary, AB, Canada
[3] Trident Univ Int, Cypress, CA USA
[4] Univ Fed Rio Grande do Sul, Fac Educ, Porto Alegre, RS, Brazil
关键词
E-Learning; Online Physical Activity; Online Physical Education; Remote Learning;
D O I
10.4018/IJDET.2016040101
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
For many the thought of students taking an online course conjures up images of students sitting at a computer desk. Students taking online physical education (OLPE) at home may lack opportunities for competitive or cooperative physical activity that are available to students in a traditional setting. Active video games (exergames) can be played over the internet between students. Exergames allow for a new and possibly effective genre of physical activity that offers OLPE students the opportunity to interact in relevant, engaging, and entertaining physical activity with other students. Secondary student (N=124) heart rates were recorded before exergaming, after playing a non-player character, and after playing another student remotely over the internet. The results show that exergaming between students over the internet can raise student heart rates to moderate levels of physical intensity commensurate with guidelines for Physical Intensity for secondary students. Exergames show promise for physical activity in an OLPE course when played against a non-player character and a remote partner.
引用
收藏
页码:1 / 16
页数:16
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