Using Player Type Models for Personalized Game Design - An Empirical Investigation

被引:0
|
作者
Busch, Marc [1 ]
Mattheiss, Elke [1 ]
Hochleitner, Wolfgang [2 ]
Hochleitner, Christina [1 ]
Lankes, Michael [2 ]
Froehlich, Peter [1 ]
Orji, Rita [3 ]
Tscheligi, Manfred [1 ,4 ]
机构
[1] AIT Austrian Inst Technol, Vienna, Austria
[2] Univ Appl Sci Upper Austria, Hagenberg, Austria
[3] McGill Univ, Montreal, PQ, Canada
[4] Salzburg Univ, A-5020 Salzburg, Austria
关键词
Player Types; Player Type Models; Personalization; Games;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been discussed recently. Player type models would be useful tools in the personalization of games, if they have a relationship to the players' experience of specific game mechanics. However, this relationship has never been empirically investigated. To close this gap, we examine whether player types-as a specific appearance of personality traits-can significantly and reliably predict player experience. We investigate the predictive power of two player types (Mastermind, Seeker) of the BrainHex player type model. Results of a field study (n = 51) with a mobile game prototype tailored to the two player types Mastermind and Seeker suggest that player type models still need improvement: Player type scores do not significantly predict player experience of according game mechanics. We discuss possible explanations and a way to design personalized games that adapt to users gaming preferences with player type models.
引用
收藏
页码:145 / 163
页数:19
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