WHY THEY ENJOY VIRTUAL GAME WORLDS? AN EMPIRICAL INVESTIGATION

被引:0
|
作者
Wu, Jiming [1 ]
Li, Pengtao [2 ]
Rao, Shashank [3 ]
机构
[1] Calif State Univ Hayward, Sch Business & Econ, Hayward, CA 94542 USA
[2] Calif State Univ Stanislaus, Coll Business Adm, Comp Informat Syst Dept, Turlock, CA 95382 USA
[3] Univ Kentucky, Gatton Coll Business & Econ, Lexington, KY 40506 USA
来源
关键词
behavioral intention; enjoyment; online game; subjective norms; virtual worlds;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
In the past decade, virtual worlds have demonstrated the potential to be the next generation of interface for entertainment, interaction, content, and e-commerce. As a major type of virtual worlds, online games become a huge business and engage millions of players around the world. However, e-commerce researchers have so far paid insufficient attention to why players enjoy using virtual game worlds. To address this insufficiency, the current study develops and empirically tests a theoretical model of determinants of online gaming enjoyment. Specifically, this study suggests that key elements of online games are the primary factors associated with the enjoyment of playing an online game. The current study also investigates the impact of enjoyment on gaming behavior while we control for other known critical variables of attitude and subjective norms. The proposed research hypotheses are tested by using questionnaire responses of 253 online game players. Overall, the results indicate that online game story, graphics, length, and control are highly related to enjoyment, and that enjoyment has a significant impact on behavioral intention even with the presence of control variables.
引用
收藏
页码:219 / 230
页数:12
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