Using pervasive games as learning tools in educational contexts: a systematic review

被引:10
|
作者
Arango-Lopez, Jeferson [1 ,2 ]
Collazos, Cesar A. [1 ,3 ]
Gutierrez Velas, Francisco Luis [2 ]
Moreira, Fernando [4 ,5 ]
机构
[1] Univ Cauca, FIET, Dept Sistemas, Cl 5 4-70, Popayan, Cauca, Colombia
[2] Univ Granada, Dept Lenguajes & Sistemas Informat, ETS Ingn Informat & Telecomunicac, C Periodista Daniel Saucedo Aranda S-N, E-18071 Granada, Spain
[3] King Abdulaziz Univ, Informat Syst Dept, POB 80200, Jeddah 21589, Saudi Arabia
[4] Univ Portucalense, IJP, REMIT, Rua Dr Antonio Bernardino de Almeida, P-541619 Porto, Portugal
[5] Univ Aveiro, IEETA, Rua Dr Antonio Bernardino de Almeida, P-541619 Porto, Portugal
关键词
pervasive games; learning games; education; systematic review; mobile learning;
D O I
10.1504/IJLT.2018.092094
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Technology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-Lopez et al., 2017a), as well as from a review of specific literature to identify different research projects for improving the learning process.
引用
收藏
页码:93 / 114
页数:22
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