The symbolic dimension of the video game player. (Regarding the subjective point of view of the games in first person)

被引:0
|
作者
Marcos Molano, Mar [1 ]
Martinez Lone, Paz [2 ]
机构
[1] Univ Complutense Madrid, CC Informac, Madrid, Spain
[2] UCM, Madrid, Spain
关键词
Immersion environment; play; proyection; character; videogames; first person; subjective perspective; spectator; player;
D O I
暂无
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The traditional two-dimensional representation, declared institutional during the Renaissance, exposed not only a few representative parameters based on 'natural order' in accordance with the Euclidean geometry. based on mathematical calculations of artificial perspective. but also the need to exercise a new observational perspective of art. This forced the education of the observer to percieve art from a specific point of observation, controlling both their distance and direction. The theoretical perspective of the ideal observer of the painting led to the ideal spectators perspective in the cinema and in turn to the videogame, creating a new position: that of the player who plays in an environment of virtual immersion designed to that effect.
引用
收藏
页码:25 / 35
页数:10
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