Towards a system of customized video game mechanics based on player personality: Relating the Big Five personality traits with difficulty adaptation in a first-person shooter game

被引:40
|
作者
Nagle, Aniket [1 ]
Wolf, Peter [1 ,3 ]
Riener, Robert [1 ,2 ,4 ]
机构
[1] Swiss Fed Inst Technol, Dept Hlth Sci & Technol, Zurich, Switzerland
[2] Balgrist Univ Hosp, Spinal Cord Injury Ctr, Zurich, Switzerland
[3] Tannenstr 1,TAN E6-2, CH-8092 Zurich, Switzerland
[4] Tannenstr 1,TAN E4, CH-8092 Zurich, Switzerland
关键词
Personality-based video game mechanics customization; Different difficulty adaptations; Enjoyment and duration of gameplay; First-person shooter; BOREDOM PRONENESS; TASK INTEREST; PERFORMANCE; ENJOYMENT; EXTROVERSION; PREFERENCES; MOTIVATIONS; BEHAVIOR; REWARDS; USERS;
D O I
10.1016/j.entcom.2016.01.002
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
While personality is known to moderate the kind of video games people like to play, the link between personality and game mechanics has not been explored. Finding such a link can enable customizing game mechanics based on personality, potentially making games more enjoyable and suited to a wide range of players. The present work investigated the relationship between the Big Five personality traits and four different implementations of difficulty adaptation, a popular game mechanic, in a first-person shooter game. In Study 1, a linear regression model was derived to relate the five personality traits with enjoyment (ENJ) and gameplay duration (DUR) in the four difficulty adaptations. In Study 2, this regression model was used to construct a predictor that chose a difficulty adaptation which maximized ENJ and DUR based on player personality. The predictor was tested against dynamic difficulty adjustment (DDA), which matched difficulty to user performance. ENJ and DUR were significantly higher in the prediction group than the DDA group. The present work highlights the importance of difficulty adaptation as a game mechanic, and suggests that personality could also be related to other game mechanics. Accordingly, a framework for personality-based game mechanics customization is proposed to foster future research. (C) 2016 Elsevier B.V. All rights reserved.
引用
收藏
页码:10 / 24
页数:15
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