Harnessing Computer Games in Education

被引:22
|
作者
Jong, Morris S. Y. [1 ]
Shang, Junjie [2 ]
Lee, Fong-Lok [3 ]
Lee, Jimmy H. M. [4 ,5 ]
机构
[1] Chinese Univ Hong Kong, Ctr Adv Informat Technol Educ, Hong Kong, Hong Kong, Peoples R China
[2] Chinese Univ Hong Kong, Hong Kong, Hong Kong, Peoples R China
[3] Chinese Univ Hong Kong, Dept Curriculum & Instruct, Hong Kong, Hong Kong, Peoples R China
[4] Chinese Univ Hong Kong, Dept Comp Sci & Engn, Hong Kong, Hong Kong, Peoples R China
[5] Chinese Univ Hong Kong, Ctr Adv Informat Technol Educ, Hong Kong Inst Educ Res, Hong Kong, Hong Kong, Peoples R China
关键词
game-based learning; educational games; educational technology; student-centered learning; Web-based learning;
D O I
10.4018/jdet.2008010101
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games' intrinsic educational traits from the motivational, cognitive and socio-cultural perspectives, we also review two recent foci of game-based learning. The first one is "education in games" which is an approach for adopting existing commercial games for educational use. The second is "games in education" in which the games are designed specifically with underlying pedagogy for some curricula.
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页码:1 / 9
页数:9
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