共 50 条
- [31] Video Games as a Medium for Software Education [J]. 2012 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC), 2012, : 67 - 70
- [32] Video Games and Education: An Australian Perspective [J]. 3RD ANNUAL INTERNATIONAL CONFERENCE ON COMPUTER GAMES, MULTIMEDIA & ALLIED TECHNOLOGIES (CGAT 2010), 2010, : 67 - 73
- [33] WebQuest: Substantiating education in edutainment through interactive learning games [J]. COMPUTER NETWORKS AND ISDN SYSTEMS, 1996, 28 (7-11): : 1307 - 1319
- [34] Mobile language learning through spy games in secondary education [J]. RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2016, 19 (01): : 121 - 139
- [35] Nanoscience education through student-developed serious games [J]. ABSTRACTS OF PAPERS OF THE AMERICAN CHEMICAL SOCIETY, 2013, 245
- [36] Learn through playing. Play and Games in medieval Education [J]. ZEITSCHRIFT FUR HISTORISCHE FORSCHUNG, 2020, 47 (02): : 265 - 266
- [37] Ubiquitous Bugs and Drugs Education for Children Through Mobile Games [J]. DH'16: PROCEEDINGS OF THE 2016 DIGITAL HEALTH CONFERENCE, 2016, : 77 - 78
- [38] Learn through Playing. Play and Games in medieval Education [J]. ZEITSCHRIFT FUR DEUTSCHES ALTERTUM UND DEUTSCHE LITERATUR, 2021, 150 (02): : 237 - 244
- [39] An approach to Inclusive Education in Electronic Engineering Through Serious Games [J]. 2018 XIII TECHNOLOGIES APPLIED TO ELECTRONICS TEACHING CONFERENCE (TAEE), 2018,