Virtual reality interaction based on visual attention and kinesthetic information

被引:0
|
作者
Ying Fang
Qian Liu
Yiwen Xu
Yanmin Guo
Tiesong Zhao
机构
[1] Fuzhou University,Fujian Key Lab for Intelligent Processing and Wireless Transmission of Media Information
[2] Peng Cheng Laboratory,Department of Computer Science and Technology
[3] Dalian University of Technology,undefined
来源
Virtual Reality | 2023年 / 27卷
关键词
Virtual Reality (VR); Multimedia; Haptics; Visual attention; Human–Computer Interaction (HCI);
D O I
暂无
中图分类号
学科分类号
摘要
Emerging multimedia technologies significantly enhance the naturalness and immersion of human computer interaction. Currently, research on kinesthetic information has gained increasing attentions of multimedia community. However, effective interaction between kinesthetic and other multimedia signals remains a challenging task. In this paper, we propose a visual-kinesthetic interaction in Virtual Reality (VR) and real-world control tasks. First, we model the correlation between user’s visual attention and kinesthetic positions under different tasks. Second, we utilize an attention-based Long Short-Term Memory network to predict the kinesthetic positions. Third, we build a VR system with robotic car control, which validates our model in VR interaction and control tasks. With a high task achievement rate, we envision the implementation of kinesthetic information in a more natural interaction system. The VR interaction system based on the proposed model can also provide guidance for the design of immersive robot teleoperation systems.
引用
收藏
页码:2183 / 2193
页数:10
相关论文
共 50 条
  • [31] Under the Movement of Head: Evaluating Visual Attention in Immersive Virtual Reality Environment
    Han, Honglei
    Lu, Aidong
    Wells, Unique
    [J]. 2017 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2017), 2017, : 294 - 295
  • [32] A SIMPLE METHOD TO OBTAIN VISUAL ATTENTION DATA IN HEAD MOUNTED VIRTUAL REALITY
    Upenik, Evgeniy
    Ebrahimi, Touradj
    [J]. 2017 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA & EXPO WORKSHOPS (ICMEW), 2017,
  • [33] The Performance of a Biologically Plausible Model of Visual Attention to Localize Objects in a Virtual Reality
    Jamalian, Amirhossein
    Beuth, Frederik
    Hamker, Fred H.
    [J]. ARTIFICIAL NEURAL NETWORKS AND MACHINE LEARNING - ICANN 2016, PT II, 2016, 9887 : 447 - 454
  • [34] A whole body kinesthetic display device for virtual reality applications
    Roston, GP
    [J]. 1997 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION - PROCEEDINGS, VOLS 1-4, 1997, : 3006 - 3011
  • [35] Visual Implement of Virtual Reality Tour based on VRML
    Xiahou, Jianbing
    Rao, Jintong
    Li, Yuan
    Yin, Yao
    [J]. MEASURING TECHNOLOGY AND MECHATRONICS AUTOMATION, PTS 1 AND 2, 2011, 48-49 : 1351 - +
  • [36] Virtual reality and Web tools to convey the visual information of ancient monuments
    Marini, D
    Rossi, M
    Moltedo, L
    Salvetti, O
    [J]. COMPUTER NETWORKS AND ISDN SYSTEMS, 1997, 29 (14): : 1655 - 1660
  • [37] Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
    Kim, Ju Yeon
    Kim, Mi Jeong
    [J]. APPLIED SCIENCES-BASEL, 2020, 10 (10):
  • [38] Sound source localization with varying amount of visual information in virtual reality
    Ahrens, Axel
    Lund, Kasper Duemose
    Marschall, Marton
    Dau, Torsten
    [J]. PLOS ONE, 2019, 14 (03):
  • [39] What visual information is substantial for pseudo-haptics in virtual reality
    Fukui, Takao
    Suzuki, Kento
    [J]. INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2023, 58 : 1039 - 1039
  • [40] Aircraft Cockpit Interaction in Virtual Reality with Visual, Auditive, and Vibrotactile Feedback
    Auer S.
    Anthes C.
    Reiterer H.
    Jetter H.-C.
    [J]. Proceedings of the ACM on Human-Computer Interaction, 2023, 7 (ISS) : 420 - 443