Parallel binocular stereo-vision-based GPU accelerated pedestrian detection and distance computation

被引:0
|
作者
Jiaojiao Li
Jiaji Wu
Yang You
Gwanggil Jeon
机构
[1] Xidian University,School of Electronic Engineering
[2] Incheon National University,Department of Embedded Systems Engineering
[3] General Information and Communications Bureau of Naval Staff,undefined
来源
关键词
Pedestrian detection; HOG; Cascade classifier; Distance estimation; Parallel binocular vision system; GPU;
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暂无
中图分类号
学科分类号
摘要
Pedestrian detection has become a very hot research field in computer vision, because it is widely used in many practical applications. However, the real-time requirement of these applications is a great challenge for pedestrian detection. To address this problem, this paper accelerates the pedestrian detection in parallel using NVIDIA’s Graphics Processing Units (GPUs). In addition, we developed a distance estimation system based on the results of the pedestrian detection, which aims to obtain the distance between the pedestrians and the camera. The whole system including pedestrian detection and distance estimation is for embedded applications. The method of pedestrian detection is to combine the Histogram of Oriented Gradients (HOG) feature with the cascade classifier, and the distance estimation system is built by utilizing a parallel binocular vision system. The performance of the parallel implementation of the whole system is tested on two kinds of different GPUs, an embedded board Jetson TK1 and a Tesla K80 GPU specialized for science computation. The speed of the whole system on Jetson TK1 over 640 × 480 images is about 16 fps, which basically reaches the real-time requirement, and the speed on Tesla K80 over 640 × 480 images is much higher, about 86 fps.
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页码:447 / 457
页数:10
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