Effect of Interaction Based on Augmented Context in Immersive Virtual Reality Environment

被引:0
|
作者
Jiyoung Kang
机构
[1] Dankook University,Graduate School of Cinematic Content
来源
关键词
Virtual reality; Augmented context; Head mounted display; Natural user interaction;
D O I
暂无
中图分类号
学科分类号
摘要
Virtual reality has recently rapidly emerged into the global spotlight. With the current increasing interest in head mounted display (HMD) as the next-generation content platform to replace smartphones, many companies are endeavoring to gain an early foothold in the virtual reality market. In HMD-based virtual reality environments, users are completely isolated from the real world, and are thus unable to perform even simple and familiar interactions with the real world. This paper proposes interaction based on context information augmented with stories, visuals, and sounds, as opposed to an interface that replicates the existing real world, in order to enable easy and natural interactions by users in HMD-based immersive virtual reality environments. The results of a user study conducted using our proposed augmented context-based interactions in an immersive virtual reality environment verify that it provides users with higher levels of immersion, accuracy, and emotional empathy than a virtual reality environment that simply replicates the existing real world.
引用
收藏
页码:1931 / 1940
页数:9
相关论文
共 50 条
  • [1] Effect of Interaction Based on Augmented Context in Immersive Virtual Reality Environment
    Kang, Jiyoung
    [J]. WIRELESS PERSONAL COMMUNICATIONS, 2018, 98 (02) : 1931 - 1940
  • [2] Immersive reading in virtual and augmented reality environment
    Rau, Pei-Luen Patrick
    Zheng, Jian
    Guo, Zhi
    [J]. INFORMATION AND LEARNING SCIENCES, 2021, 122 (7-8) : 464 - 479
  • [3] Video Based Augmented Reality For Immersive Virtual Reality System
    Kim, Young-Yong
    Kim, Jun-Sik
    Park, Jung-Min
    [J]. 2015 12TH INTERNATIONAL CONFERENCE ON UBIQUITOUS ROBOTS AND AMBIENT INTELLIGENCE (URAI), 2015, : 177 - 181
  • [4] Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design
    Yang, Biqin
    [J]. International Journal of Emerging Technologies in Learning, 2023, 18 (20) : 23 - 36
  • [5] INTERACTION IN AN EDUCATIONAL ENVIRONMENT WITH VIRTUAL AND AUGMENTED REALITY
    Lytvynova, Svitlana H.
    V. Soroko, Nataliia
    [J]. INFORMATION TECHNOLOGIES AND LEARNING TOOLS, 2023, 98 (06) : 13 - 30
  • [6] Electrical stimulation for immersive virtual and augmented reality
    Lopes, Pedro
    [J]. FRONTIERS IN VIRTUAL REALITY, 2022, 3
  • [7] Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction
    Han, Ping-Hsuan
    Lin, Jia-Wei
    Hsu, Jhih-Hong
    Hsieh, Chiao-En
    Tsai, Ling
    Chan, Yuan-An
    Huang, Wan-Ting
    Hung, Yi-Ping
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 956 - 957
  • [8] Examining the effect of body ownership in immersive virtual and augmented reality environments
    Skola, Filip
    Liarokapis, Fotis
    [J]. VISUAL COMPUTER, 2016, 32 (6-8): : 761 - 770
  • [9] Examining the effect of body ownership in immersive virtual and augmented reality environments
    Filip Škola
    Fotis Liarokapis
    [J]. The Visual Computer, 2016, 32 : 761 - 770
  • [10] Interaction in an immersive virtual reality application
    Szabo, B. Katalin
    [J]. 2019 10TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2019), 2019, : 35 - 40