Using immersive game-based virtual reality to teach fire-safety skills to children

被引:0
|
作者
Shana Smith
Emily Ericson
机构
[1] National Taiwan University,Department of Mechanical Engineering
[2] Raytheon Company,undefined
来源
Virtual Reality | 2009年 / 13卷
关键词
Virtual reality (VR); Immersive; CAVE; Game based; Fire safety; Children;
D O I
暂无
中图分类号
学科分类号
摘要
Virtual reality (VR) has been used both to simulate situations that are too dangerous to practice in real life and as a tool to help children learn. This study was conducted as part of a larger more comprehensive long-term research project which aims to combine the two techniques and demonstrate a novel application of the result, using immersive VR to help children learn about fire hazards and practice escape techniques. In the current study, a CAVE was used to immerse participants in a fire scene. To improve the children’s motivation for learning over prior VR fire-safety training methods, game-like interface interaction techniques were used and students were encouraged to explore the virtual world. Rather than being passive viewers, as in prior related studies, the children were given full control to navigate through the virtual environment and to interact with virtual objects using a game pad and a 6DOF wand. Students identified home fire hazards with a partner and then practiced escaping from a simulated fire in the virtual environment. To test for improved motivation, a user study was completed. Results indicate that students were more engaged by the new game-like learning environment and that they reported that they found the experience fun and intriguing. Their enhanced enthusiasm for what is relatively standard fire-safety information demonstrates the promise of using game-based virtual environments for vital but otherwise tedious fire-safety skills training for children.
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页码:87 / 99
页数:12
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