Ratio! A Game of Judgment: using game-based learning to teach legal reasoning

被引:4
|
作者
Yuratich, David [1 ]
机构
[1] Royal Holloway Univ London, Dept Law & Criminol, Egham, Surrey, England
来源
LAW TEACHER | 2021年 / 55卷 / 02期
关键词
Legal reasoning; game-based learning; gamification; VIDEO GAMES; LAW; GAMIFICATION; ENGAGEMENT; EDUCATION;
D O I
10.1080/03069400.2020.1773677
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article introducesRatio! A Game of Judgment, a card game jointly developed by Dr David Yuratich (the sole author of this article) and Dr Thomas Giddens.Ratioprovides an innovative and immersive environment for the deep and active learning of common law legal reasoning. Players adopt the role of a judge and are required to deploy cards representing the main elements of common law reasoning to build a judgment. This article argues that game-based learning (GBL) offers pedagogies which provide an innovative way of engaging and educating law students and explains how these approaches apply to and work withinRatio. It makes a case for the adoption of GBL methods and identifies future research agendas that explore the use of GBL (andRatio) in the legal classroom.
引用
收藏
页码:213 / 226
页数:14
相关论文
共 50 条
  • [1] Using Game-based Learning to Teach Psychopharmacology
    Scarlet, Janina
    Ampolos, Lauren
    [J]. PSYCHOLOGY LEARNING AND TEACHING-PLAT, 2013, 12 (01): : 64 - 70
  • [2] Preparing to Interact with the Legal System Using Game-based Learning
    Stymiest, Laura C.
    Ornstein, Amy
    McLaughlin, Robyn
    [J]. PEDIATRICS, 2018, 141
  • [3] Reasoning and learning with board game-based learning: A case study
    Ruth Pinedo
    Noelia García-Martín
    Débora Rascón
    César Caballero-San José
    Manuel Cañas
    [J]. Current Psychology, 2022, 41 : 1603 - 1617
  • [4] Reasoning and learning with board game-based learning: A case study
    Pinedo, Ruth
    Garcia-Martin, Noelia
    Rascon, Debora
    Caballero-San Jose, Cesar
    Canas, Manuel
    [J]. CURRENT PSYCHOLOGY, 2022, 41 (03) : 1603 - 1617
  • [5] Game-based learning for postgraduates: an empirical study of an educational game to teach research skills
    Abbott, Daisy
    [J]. HIGHER EDUCATION PEDAGOGIES, 2019, 4 (01): : 80 - 104
  • [6] Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering
    Callaghan, Michael J.
    McCusker, Kerri
    Losada, Julio Lopez
    Harkin, Jim
    Wilson, Shane
    [J]. IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2013, 9 (01) : 575 - 584
  • [7] Game-based learning using MANETs
    Vasiliou, Alexandros
    Economides, Anastasios A.
    [J]. PROCEEDINGS OF THE 4TH IASME/WSEAS INTERNATIONAL CONFERENCE ON ENGINEERING EDUCATION, 2007, : 154 - +
  • [8] THE USE OF A GAME-BASED LEARNING PLATFORM TO TEACH MATHEMATICAL STATISTICS
    Urazaeva, L.
    [J]. 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 673 - 678
  • [9] Game On: Exploring the Effectiveness of Game-based Learning
    Hartt, Maxwell
    Hosseini, Hadi
    Mostafapour, Mehrnaz
    [J]. PLANNING PRACTICE AND RESEARCH, 2020, 35 (05): : 589 - 604
  • [10] Flipping the Teacher's Role: What to Teach When Using Game-Based Learning?
    Stubbe, Hester
    McCance, Glenn
    Twissi, Ziad
    Ibrahim, Nisreen
    [J]. PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 634 - 640