Control mapping in virtual reality: effects on spatial presence and controller naturalness

被引:0
|
作者
Jonmichael Seibert
Daniel M. Shafer
机构
[1] Florida State University College of Communication and Information,
[2] Baylor University Department of Film and Digital Media,undefined
来源
Virtual Reality | 2018年 / 22卷
关键词
Virtual reality; Spatial presence; Video games; Controller naturalness; Natural mapping ;
D O I
暂无
中图分类号
学科分类号
摘要
This study explores how a video game player’s sense of being in a game world (i.e., spatial presence) is impacted by the use of a virtual reality head-mounted display (VR HMD). Research focused on VR (as realized with the use of HMDs) has fallen by the wayside since the early 1990s due to the limitations in the technology. With modern reimagining of VR HMDs, there is now an opportunity to reexamine the impact it has on gaming experience. This article explores the results of an experiment in which university students played video games using either a VR HMD or a standard monitor while playing a first-person shooter video game. Control interface was also manipulated between incomplete tangible mapped devices (Razer Hydra) and directionally mapped devices (mouse and keyboard). Results indicated that VR HMDs have a positive impact on a players’ level of spatial presence and feelings of controller naturalness. Controller naturalness also impacted spatial presence regardless of display condition.
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页码:79 / 88
页数:9
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