Control mapping in virtual reality: effects on spatial presence and controller naturalness

被引:0
|
作者
Jonmichael Seibert
Daniel M. Shafer
机构
[1] Florida State University College of Communication and Information,
[2] Baylor University Department of Film and Digital Media,undefined
来源
Virtual Reality | 2018年 / 22卷
关键词
Virtual reality; Spatial presence; Video games; Controller naturalness; Natural mapping ;
D O I
暂无
中图分类号
学科分类号
摘要
This study explores how a video game player’s sense of being in a game world (i.e., spatial presence) is impacted by the use of a virtual reality head-mounted display (VR HMD). Research focused on VR (as realized with the use of HMDs) has fallen by the wayside since the early 1990s due to the limitations in the technology. With modern reimagining of VR HMDs, there is now an opportunity to reexamine the impact it has on gaming experience. This article explores the results of an experiment in which university students played video games using either a VR HMD or a standard monitor while playing a first-person shooter video game. Control interface was also manipulated between incomplete tangible mapped devices (Razer Hydra) and directionally mapped devices (mouse and keyboard). Results indicated that VR HMDs have a positive impact on a players’ level of spatial presence and feelings of controller naturalness. Controller naturalness also impacted spatial presence regardless of display condition.
引用
下载
收藏
页码:79 / 88
页数:9
相关论文
共 50 条
  • [21] Effects of immersion in virtual reality on postural control
    Akizuki, H
    Uno, A
    Arai, K
    Morioka, S
    Ohyama, S
    Nishiike, S
    Tamura, K
    Takeda, N
    NEUROSCIENCE LETTERS, 2005, 379 (01) : 23 - 26
  • [22] Processing presence: how users develop spatial presence through an immersive virtual reality game
    Uz-Bilgin, Cigdem
    Thompson, Meredith
    VIRTUAL REALITY, 2022, 26 (02) : 649 - 658
  • [23] Processing presence: how users develop spatial presence through an immersive virtual reality game
    Cigdem Uz-Bilgin
    Meredith Thompson
    Virtual Reality, 2022, 26 : 649 - 658
  • [25] Mapping Virtual and Physical Reality
    Sun, Qi
    Wei, Li-Yi
    Kaufman, Arie
    ACM TRANSACTIONS ON GRAPHICS, 2016, 35 (04):
  • [26] A comparison of the effects of haptic and visual feedback on presence in virtual reality
    Gibbs, Janet K.
    Gillies, Marco
    Pan, Xueni
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2022, 157
  • [27] Control Over the Virtual Environment Influences the Presence and Efficacy of a Virtual Reality Intervention on Pain
    Gutierrez-Martinez, Olga
    Gutierrez-Maldonado, Jose
    Loreto-Quijada, Desiree
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2011, 9 : 90 - 93
  • [28] Mapping or no Mapping: The Influence of Controller Interaction Design in an Immersive Virtual Reality Tutorial in Two Different Age Groups
    Urech, Andreas
    Meier, Pascal Valentin
    Gut, Stephan
    Duchene, Pascal
    Christ, Oliver
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (07)
  • [29] Spatial Haptic Feedback Virtual Reality Controller for Manipulator Teleoperation Using Unreal Engine
    Lee, Jae Min
    Kim, Dong Yeop
    Hwang, Jung-Hoon
    HAPTIC INTERACTION: PERCEPTION, DEVICES AND ALGORITHMS, 2019, 535 : 219 - 222
  • [30] Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment
    Maneuvrier, Arthur
    Decker, Leslie Marion
    Ceyte, Hadrien
    Fleury, Philippe
    Renaud, Patrice
    FRONTIERS IN VIRTUAL REALITY, 2020, 1