Shadow Graphs and 3D Texture Reconstruction

被引:0
|
作者
Yizhou Yu
Johnny T. Chang
机构
[1] University of Illinois at Urbana-Champaign,Department of Computer Science
[2] Jet Propulsion Laboratory,undefined
关键词
3D texture; surface geometry; shape-from-shadow; shadow graph; shading; photometric stereo; optimization;
D O I
暂无
中图分类号
学科分类号
摘要
We present methods for recovering surface height fields such as geometric details of 3D textures by incorporating shadow constraints. We introduce shadow graphs which give a new graph-based representation for shadow constraints. It can be shown that the shadow graph alone is sufficient to solve the shape-from-shadow problem from a dense set of images. Shadow graphs provide a simpler and more systematic approach to represent and integrate shadow constraints from multiple images. To recover height fields from a sparse set of images, we propose a method for integrated shadow and shading constraints. Previous shape-from-shadow algorithms do not consider shading constraints while shape-from-shading usually assumes there is no shadow. Our method is based on collecting a set of images from a fixed viewpoint as a known light source changes its position. It first builds a shadow graph from shadow constraints from which an upper bound for each pixel can be derived if the height values of a small number of pixels are initialized correctly. Finally, a constrained optimization procedure is designed to make the results from shape-from-shading consistent with the height bounds derived from the shadow constraints. Our technique is demonstrated on both synthetic and real imagery.
引用
收藏
页码:35 / 60
页数:25
相关论文
共 50 条
  • [41] 3D shape and texture morphing using 2D projection and reconstruction
    Ludwig, Michael
    Berrier, Seth
    Tetzlaff, Michael
    Meyer, Gary
    COMPUTERS & GRAPHICS-UK, 2015, 51 : 146 - 156
  • [42] 3D texture classification using 3D texture histogram model and SVM
    Meng, Li
    Ping, Fu
    Sun Shenghe
    ICEMI 2007: PROCEEDINGS OF 2007 8TH INTERNATIONAL CONFERENCE ON ELECTRONIC MEASUREMENT & INSTRUMENTS, VOL II, 2007, : 940 - 943
  • [43] Texture segmentation in 3D
    Bravo, MJ
    Farid, H
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 1999, 40 (04) : S343 - S343
  • [44] 3D Model Database Reconstruction Based on Texture Feature Points Detection
    Zhou, Xi
    Cao, Lin
    2013 6TH INTERNATIONAL CONGRESS ON IMAGE AND SIGNAL PROCESSING (CISP), VOLS 1-3, 2013, : 708 - 712
  • [45] Texture and illumination preserving 3d face reconstruction based on face normalization
    Yang Y.
    Wu X.
    Moshi Shibie yu Rengong Zhineng/Pattern Recognition and Artificial Intelligence, 2019, 32 (06): : 557 - 568
  • [46] Texture reconstruction of 3D sculpture using non-rigid transformation
    Zhang, Fan
    Huang, Xianfeng
    Fang, Wei
    Zhang, Zhichao
    Li, Deren
    Zhu, Yixuan
    JOURNAL OF CULTURAL HERITAGE, 2015, 16 (05) : 648 - 655
  • [47] AUTOMATIC TEXTURE RECONSTRUCTION OF 3D CITY MODEL FROM OBLIQUE IMAGES
    Kang, Junhua
    Deng, Fei
    Li, Xinwei
    Wan, Fang
    XXIII ISPRS CONGRESS, COMMISSION I, 2016, 41 (B1): : 341 - 347
  • [48] 3D Face Reconstruction by Pose Correction, Patch Cloning and Texture Wrapping
    Naveen, S.
    Rugmini, K. P.
    Moni, R. S.
    PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON COMMUNICATION SYSTEMS AND NETWORKS (COMNET), 2016, : 112 - 116
  • [49] Automatic 3D Facial Model and Texture Reconstruction from Range Scans
    Xiang, Guofu
    Ju, Xiangyang
    Holt, Patrik O'B.
    ARTICULATED MOTION AND DEFORMABLE OBJECTS, PROCEEDINGS, 2010, 6169 : 260 - 269
  • [50] Development of 3D shadow mask using 3D printer
    Sowmya, N.
    Oraon, Neha
    Sen, Subhajit
    Rao, Madhav
    2015 IEEE INTERNATIONAL CONFERENCE ON ELECTRONICS, COMPUTING AND COMMUNICATION TECHNOLOGIES (CONECCT), 2015,