3D shape and texture morphing using 2D projection and reconstruction

被引:5
|
作者
Ludwig, Michael [1 ]
Berrier, Seth [2 ]
Tetzlaff, Michael [1 ]
Meyer, Gary [1 ]
机构
[1] Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
[2] Univ Wisconsin Stout, Dept Math Stats & Comp Sci, Menomonie, WI USA
来源
COMPUTERS & GRAPHICS-UK | 2015年 / 51卷
关键词
3D morphing; 2D image morphing; Surface light fields; Lumigraphs;
D O I
10.1016/j.cag.2015.05.005
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present an algorithm for morphing shape and view-dependent texture that utilizes an unstructured lumigraph representation to (1) gracefully handle topological changes, (2) create plausible appearance transformations, and (3) provide user control independent from the underlying mesh structure. It works by reducing the otherwise complex problem of a 3D shape and material morph into multiple simpler 2D morphs. The shape morph operates on 2D depth maps and then reconstructs a conventional mesh, making it insensitive to the input geometry quality. Our morphing algorithm robustly handles topology changes and outputs complete meshes and lumigraphs for later use. We show how 2D image morphs can be computed from 3D correspondences, while eliminating ambiguities that might result in the projected 2D morphs. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:146 / 156
页数:11
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