Real-time terrain reconstruction using 3D flag map for point clouds

被引:0
|
作者
Wei Song
Kyungeun Cho
机构
[1] North China University of Technology,College of Information Engineering
[2] Dongguk University-Seoul,Department of Multimedia Engineering
来源
关键词
Mobile robot; Terrain reconstruction; GPU programming; Large-scale point cloud; Real-time visualization;
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中图分类号
学科分类号
摘要
Mobile robot operators need to make quick decisions based on information about the robot’s surrounding environment. This study proposes a graphics processing unit (GPU)-based terrain modeling system for large-scale LiDAR (Light Detection And Ranging) dataset visualization using a voxel map and a textured mesh. A 3D flag map is proposed for incrementally registering large-scale point clouds in a terrain model in real time. The sensed 3D point clouds are quantized into regular 3D grids that are allocated in the GPU memory to remove redundant spatial and temporal points. Subsequently, the sensed vertices are segmented as ground and non-ground classes. The ground indices are rendered using a textured mesh to represent the ground surface, and the non-ground indices, using a colored voxel map by a particle rendering method. The proposed approach was tested using a mobile robot equipped with a LiDAR sensor, video camera, GPS receiver, and gyroscope. The simulation was evaluated through a test in an outdoor environment containing trees and buildings, demonstrating the real-time visualization performance of the proposed method in a large-scale environment.
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页码:3459 / 3475
页数:16
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