A Cooking Game for Cognitive Training of Older Adults Interacting with a Humanoid Robot

被引:3
|
作者
Zedda, Eleonora [1 ,2 ]
Manca, Marco [1 ]
Paterno, Fabio [1 ]
机构
[1] CNR ISTI, HIIS Lab, Via Giuseppe Moruzzi 1, Pisa, Italy
[2] Univ Pisa, Dept Comp Sci, Largo Bruno Pontecorvo 3, Pisa, Italy
关键词
Humanoid Robot; Cognitive Stimulation; Serious Game; Human-Robot Interaction; Older Adults; PERSONALITY; GENDER;
D O I
10.5220/0010721500003060
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we present the design and the implementation of a cooking game for older adults interacting through a humanoid robot. We discuss the motivations and the requirements that have driven such design and indicate how it has been implemented. The main goal is to stimulate the cognitive resources of older adults in order to limit their decline. For this purpose, we have exploited the multimodal possibilities of the humanoid robot and have identified two robot personalities, which are suitable to improve users' engagement, and thus their potential participation in cognitive training programmes.
引用
收藏
页码:271 / 282
页数:12
相关论文
共 50 条
  • [21] Computerized Cognitive Training Is Beneficial for Older Adults
    Lampit, Amit
    Valenzuela, Michael
    Gates, Nicola J.
    JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2015, 63 (12) : 2610 - 2612
  • [22] Cognitive Training for Older Adults: What Works?
    Lenze, Eric J.
    Bowie, Christopher R.
    JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2018, 66 (04) : 645 - 647
  • [23] The Impact of Human Likeness on the Older Adults' Perceptions and Preferences of Humanoid Robot Appearance
    Rizvanoglu, Kerem
    Ozturk, Ozgurol
    Adiyaman, Oner
    DESIGN, USER EXPERIENCE, AND USABILITY: USER EXPERIENCE DESIGN PRACTICE, PT IV, 2014, 8520 : 164 - 172
  • [24] The Neural Mechanisms of Cognitive Training in Older Adults
    Yin Shu-Fei
    Chen Xiang-Zhan
    Liu Qi-Zhen
    Ding Zhou-Zhou
    Li Tian
    Yang Wei-Ping
    Zhu Xin-Yi
    PROGRESS IN BIOCHEMISTRY AND BIOPHYSICS, 2019, 46 (02) : 152 - 161
  • [25] Far transfer in cognitive training of older adults
    Zelinski, Elizabeth M.
    RESTORATIVE NEUROLOGY AND NEUROSCIENCE, 2009, 27 (05) : 455 - 471
  • [26] Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment
    Katsunari Sato
    Akira Ochi
    Kazuko Watanabe
    Kazumasa Yamada
    Aging Clinical and Experimental Research, 2023, 35 : 987 - 994
  • [27] Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment
    Sato, Katsunari
    Ochi, Akira
    Watanabe, Kazuko
    Yamada, Kazumasa
    AGING CLINICAL AND EXPERIMENTAL RESEARCH, 2023, 35 (05) : 987 - 994
  • [28] Effects of Cognitive Training on Cognitive Performance of Healthy Older Adults
    Santos Golino, Mariana Teles
    Mendoza, Carmen Flores
    Golino, Hudson Fernandes
    SPANISH JOURNAL OF PSYCHOLOGY, 2017, 20
  • [29] Cooking Game: A Serious Game Using a Social Robot
    Josep Ordonez, Joan
    Ramis, Silvia
    Jose Perales, Francisco
    Maria Buades, Jose
    Lacuesta, Raquel
    PROCEEDINGS OF THE XXIV INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, INTERACCION 2024, 2024,
  • [30] The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions
    Boot, Walter R.
    Souders, Dustin
    Charness, Neil
    Blocker, Kenneth
    Roque, Nelson
    Vitale, Thomas
    HUMAN ASPECTS OF IT FOR THE AGED POPULATION: DESIGN FOR AGING, ITAP 2016, PT I, 2016, 9754 : 290 - 300