共 50 条
- [1] Gamification Elements in Digital Applications for the Evaluation and Cognitive Training of Older Adults 2021 IEEE IFAC INTERNATIONAL CONFERENCE ON AUTOMATION/XXIV CONGRESS OF THE CHILEAN ASSOCIATION OF AUTOMATIC CONTROL (IEEE IFAC ICA - ACCA2021), 2021,
- [4] A usability study of a multicomponent video game-based training for older adults European Review of Aging and Physical Activity, 2020, 17
- [7] The Students' Perceptions of Digital Game-Based Learning PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 56 - 62
- [8] Designing Game-Based Interventions for Subverting Normative Attitudes ENTERTAINMENT COMPUTING - ICEC 2017, 2018, 10507 : 113 - 124
- [9] Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach HUMAN ASPECTS OF IT FOR THE AGED POPULATION, PT I, ITAP 2024, 2024, 14725 : 242 - 260