Theoretical Assumptions for the Gamification in the Higher Education

被引:25
|
作者
Yordany Ardila-Munoz, Jimmy [1 ]
机构
[1] Univ Pedagog & Tecnol Colombia, Informat & Tecnol, Tunja, Boyaca, Colombia
关键词
Higher education; educational innovation; teacher-student relationship; educational trend; LEARN;
D O I
10.11144/Javeriana.m12-24.stge
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article describes some theoretical contentions on the implementation of gamification in the higher education. This paper focuses on developing a discourse analysis of academic documents dealing with the categories 'Video Games' and 'Gamification'. Themeeting point for these categories are the game playing dynamics and the differential factor is their purpose: Video games are for fun; gamification is for earning loyalty and commitment. In the gamification the teacher becomes a designer of playful activities to encourage the learning while the student becomes a user-player.
引用
收藏
页码:71 / 84
页数:14
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