共 50 条
- [1] Gamification as Learning Scenario in Programming Course of Higher Education [J]. LEARNING AND COLLABORATION TECHNOLOGIES: LEARNING AND TEACHING, LCT 2018, PT II, 2018, 10925 : 200 - 210
- [3] Engagement in the course of programming in higher education through the use of gamification [J]. Universal Access in the Information Society, 2019, 18 : 583 - 597
- [4] Gamification with Lego in Higher Education: Experience in the Course of Logistic Distribution [J]. LEARNING AND COLLABORATION TECHNOLOGIES: LEARNING AND TEACHING, LCT 2018, PT II, 2018, 10925 : 211 - 224
- [5] Student's perception about gamification in higher education [J]. REIDOCREA-REVISTA EECTRONICA DE INVESTIGACION Y DOCENCIA CREATIVA, 2021, 10
- [6] Gamification Methods in Higher Education [J]. LEARNING AND COLLABORATION TECHNOLOGIES: NOVEL LEARNING ECOSYSTEMS, LCT 2017, PT I, 2017, 10295 : 474 - 486
- [7] Kahoot! It: Gamification in Higher Education [J]. PERTANIKA JOURNAL OF SOCIAL SCIENCE AND HUMANITIES, 2018, 26 (01): : 565 - 582
- [8] GAMIFICATION IN EDUCATION AND ACTIVE METHODOLOGIES AT HIGHER EDUCATION [J]. EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 1633 - 1640
- [9] Gamification in Education: A Cognitive Psychology Approach to Cooperative and Fun Learning [J]. PROCEEDINGS 2019 AMITY INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE (AICAI), 2019, : 170 - 174