共 50 条
- [1] Incorporating fantasy into gamification promotes student learning and quality of online interaction [J]. International Journal of Educational Technology in Higher Education, 19
- [3] Gamification of Online Learning [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 646 - 649
- [4] GAMIFICATION OF LEARNING AND STUDENT ENGAGEMENT [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 2522 - 2530
- [6] Incorporating tangible rewards into gamification increases students' identified regulation in fully online learning [J]. 31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL I, 2023, : 595 - 600
- [8] Gamification interaction design of online education [J]. 2013 2ND INTERNATIONAL SYMPOSIUM ON INSTRUMENTATION AND MEASUREMENT, SENSOR NETWORK AND AUTOMATION (IMSNA), 2013, : 95 - 101
- [9] Teacher-Student Interaction, Student-Student Interaction and Social Presence: Their Impacts on Learning Engagement in Online Learning Environments [J]. JOURNAL OF GENETIC PSYCHOLOGY, 2022, 183 (06): : 514 - 526
- [10] GAMIFICATION TO IMPROVE STUDENT ACTIVATION IN LEARNING [J]. TEXTO LIVRE-LINGUAGEM E TECNOLOGIA, 2020, 13 (03): : 278 - 293