Incorporating fantasy into gamification promotes student learning and quality of online interaction

被引:19
|
作者
Bai, Shurui [1 ,5 ]
Hew, Khe Foon [1 ]
Gonda, Donn Emmanuel [2 ]
Huang, Biyun [3 ]
Liang, Xinyi [4 ]
机构
[1] Univ Hong Kong, Fac Educ, Pok Fu Lam, Hong Kong, Peoples R China
[2] Univ Hong Kong, Ctr Enhancement Teach & Learning, Pok Fu Lam, Hong Kong, Peoples R China
[3] Chinese Univ Hong Kong, Ctr Learning Sci & Technol, Shatin, Hong Kong, Peoples R China
[4] Univ Hong Kong, Technol Enriched Learning Initiat, Pok Fu Lam, Hong Kong, Peoples R China
[5] Univ Hong Kong, Pok Fu Lam, Room 322,Runme Shaw Bldg,Pokfulam Rd, Hong Kong, Peoples R China
关键词
Gamification; Fantasy; Narrative; Fully online learning; EDUCATION; MOTIVATION; ELEMENTS;
D O I
10.1186/s41239-022-00335-9
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model in semester one of the 2020-2021 academic year (N = 26). The aim was to enhance student behavioral engagement in online discussion forums, affective engagement in the class, and learning performance. The results of Study 1 showed that although most participants were engaged in this gamified learning experience during the first two sessions, they gradually lost interest and their participation in online discussions dropped over the next eight weeks. Thus, we introduced a new element, fantasy, into the original model. In Study 2, we tested the effectiveness of the goal-access-feedback-challenge-collaboration-fantasy model on students' learning outcomes in semester two of 2020-2021 (N = 23). The results of Study 2 suggested that, compared to the original model, the goal-access-feedback-challenge-collaboration-fantasy model can better promote students' engagement in online discussion, as measured by increased interaction with peers, learning experience, and learning performance.
引用
收藏
页数:26
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